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Thread: Sierra Games Emulator

                  
   
  1. #11
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    How do you think they start? From scratch, learning from books or from others, or in school, or college. There are lots of ways to do this, I am sure you can even find tutorials on the net to get you started, but don't expect it to be easy. As for a Sierra games emulator, if S60 phones and the N-gage can do it, the PSP definitely can. So it's only a question of time, not of whether it can be done.

  2. #12

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    Quote Originally Posted by Eleetist
    How do you think they start? From scratch, learning from books or from others, or in school, or college. There are lots of ways to do this, I am sure you can even find tutorials on the net to get you started, but don't expect it to be easy. As for a Sierra games emulator, if S60 phones and the N-gage can do it, the PSP definitely can. So it's only a question of time, not of whether it can be done.

    I found a good tutorial about porting a game yesterday. It ports rrootage across. Im going to go through that today and see if i can learn anything from it.

  3. #13
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    Good luck, who knows how far you'll go? And I'm not being sarcastic or anything, just happy for you .

  4. #14
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    yeah try it out !

  5. #15

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    you do know that most of those old sierra games where made for the amiga and can run them perfectly on pspuae. kings quest works thats all ive tried.

  6. #16

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    yes, but the thing about the gba one is that they have implimented a way of selecting commands rather than typing them. Typing them on the psp would be a nightmare!

  7. #17
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    Quote Originally Posted by ricflairandy
    thats what i meant. How did the people doing the porting start out?
    Really how can someone make a port of an open source prog/game for psp?
    How can i make pbp files for example ?
    Edit:ricflairandy can you tell where did you find the tutorial?

    ps:Sorry for the offtopic maybe i must make a new topic...

  8. #18

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    Quote Originally Posted by bill00000
    What you're looking for is called an AGI interpreter. It would be a little awkward, because although the classic sierra adventure titles are similar to ScummVM style games, they rely heavily on text input. There's a really sharp AGI interpreter for GBA that finds a way around this by reading the games library files and gives you a list of verbs and nouns to use. You would select "open" from the first list, then "door" from the second. It's also open source: http://www.bripro.com/gbagi/index.php?page=download
    I love Quest for Glory! It was one of the best games of that variaty ever! Also, Except for your name it required no text input at all. On a related note if you don't type in a name you can tell Erasmus' Gargoyle that your name is "Puddin' tane ask me again and i'll tell you the same" without him teleporting you back to the bottom of the mountain.

  9. #19
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    Just bumping up this thread. I'm working on GBAGI style input for ScummVM's AGI engine. In the end it should just work like GBAGI.

  10. #20

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    W00T
    Old School Police Quest and Rise of the Dragon here I come , again!

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