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Thread: Wii is least used current-gen console

                  
   
  1. #11
    DCEmu Regular djdynamite123's Avatar
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    Very true, but the ps3 and 360 don't need homebrew, you get super offers before that :P

  2. #12

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    Am I the only one noticing how utterly stupid the comments about this being a bad thing for the Wii are?

    Lets round these numbers to make the math easier:

    Wii = 60 /5 = 12
    PS3 = 65 /5 = 13
    360 = 80 /5 = 16


    this is an AVERAGE!

    This is like using the density of 3 objects to determine which weighs the most. This could work perfectly fine... IF the 3 objects are the same size, but a quick glance at the sales figures will show that they are not.

    again, we'll round the ratios to make the math simple. In the US, Wii has 23M, PS3 has 9M, and 360 has 17M. Multiply this be the average use and we get:

    Wii = 12x23 = 276

    PS3 = 13x9 = 117

    360 = 16x17 = 272


    ooh, the numbers came out closer than I thought they would, so I'll go back and test this with the exact figures.

    Wii = 58x22.7 = 1316.6
    PS3 = 64x8.3 = 531.2
    360 = 78x17 = 1326


    So sadly, my original belief that the Wii actually gets greater playtime than the 360 is wrong, but it still holds about even with it. There is less than 1% difference between the Wii and the 360, when you look at OVERALL playtime, and not just "average" playtime.

    the same thing can be done for the usage:
    Wii = 5x22.7 = 114
    PS3 = 6.8x8.3 = 57
    360 = 7.1x17 = 121
    Last edited by Grey Acumen; April 9th, 2009 at 15:48.

  3. #13
    DCEmu Regular WhizzBang's Avatar
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    Quote Originally Posted by Grey Acumen View Post
    Am I the only one noticing how utterly stupid the comments about this being a bad thing for the Wii are?

    Lets round these numbers to make the math easier:

    Wii = 60 /5 = 12
    PS3 = 65 /5 = 13
    360 = 80 /5 = 16


    this is an AVERAGE!

    This is like using the density of 3 objects to determine which weighs the most. This could work perfectly fine... IF the 3 objects are the same size, but a quick glance at the sales figures will show that they are not.

    again, we'll round the ratios to make the math simple. In the US, Wii has 23M, PS3 has 9M, and 360 has 17M. Multiply this be the average use and we get:

    Wii = 12x23 = 276

    PS3 = 13x9 = 117

    360 = 16x17 = 272


    ooh, the numbers came out closer than I thought they would, so I'll go back and test this with the exact figures.

    Wii = 58x22.7 = 1316.6
    PS3 = 64x8.3 = 531.2
    360 = 78x17 = 1326


    So sadly, my original belief that the Wii actually gets greater playtime than the 360 is wrong, but it still holds about even with it. There is less than 1% difference between the Wii and the 360, when you look at OVERALL playtime, and not just "average" playtime.

    the same thing can be done for the usage:
    Wii = 5x22.7 = 114
    PS3 = 6.8x8.3 = 57
    360 = 7.1x17 = 121
    Yes, but what is the standard deviation of these numbers?

  4. #14

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    The standard deviation could be anything, but that's true for all the consoles. I'm not really worried about which is ahead myself, but the fact that for all the number gathering these big statistical companies come out with, they can't interpret those numbers properly for crap.

  5. #15

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