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Thread: KETM development update

                  
   
  1. #1
    PSP Coder deniska's Avatar
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    Exclamation KETM development update

    I need someone with 2.0+ console to test the latest build.
    PM me if interested.



    1941 - level4:


    Changes:
    - added explosions when plane is hit
    - increased the transparency level during the invinsibility period
    - new enemy ( GROUNDER ) and objects BGPANEL/BGPANEL2 added.
    sample definition:
    00100|6|GROUNDER|200032
    Last parameter isthe x,y coordinates in format x*1000+y
    second parameter is the downscroll speed (5 = bg speed)
    - added all sprites to "pre-loader" about 10 sprites were missing in v.8, and that cause minor hickups during the inital run of the levels.
    - slightly changed AI and atacking patterns of some enemies
    - changed the shield size for the plane to smaller and more realistic size..
    - level4 (see screenshot)
    - added the ending/bonus level.
    - high scores are saved now
    - added in-game messages fade-out
    - better difficulty settings (the game is made easier on "EASY" setting

    Let me know if someone wants to contribute to the development - I need a person with strong photoshop skills to create more enemy sprites and backgrounds...as wells as create levels data.

  2. #2
    DCEmu Rookie .:PSP1.0:.'s Avatar
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    Aww can't wait! BTW deniska the current version of KETM is awesome! Keep up the good work man!

  3. #3
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    Great work. The last version was awesome.

  4. #4
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    Could you put an intermission screen between levels, where you can save your game and *maybe* get new weapons etc.?

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