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Thread: KETM development update

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Lightbulb KETM development update

    Deniska posted this update of news about his great homebrew tyrian style 2D shooter.

    <blockquote>The new version is comming out soon...



    Changes:

    - added explosions when plane is hit

    - increased the transparency level during the invinsibility period

    - new enemy ( GROUNDER ) added.

    sample definition:

    00100|E|GROUNDER|200

    200 represent the X-coordinate

    - added all sprites to "pre-loader" about 10 sprites were missing in v.8, and that cause minor hickups during the inital run of the levels.

    - slightly changed AI and atacking patterns of some enemies

    - changed the shield size for the plane to smaller and more realistic size..

    - currently working on a new level (level 4)

    Let me know if someone wants to contribute to the development - I need a person with strong photoshop skills to create more enemy sprites and backgrounds...as wells as create levels data.</blockquote>

    Can you help him then check out his site here --> http://deniska.dcemu.co.uk/

  2. #2
    Now with Blast Processing! Kaiser's Avatar
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    Default

    Nice this game keeps getting better and better.

  3. #3
    DCEmu Newbie Insane1's Avatar
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    Default

    Quote Originally Posted by Kaiser
    Nice this game keeps getting better and better.
    Awww...that's what I was gonna say.

    Note to self: Don't procrastinate on posting.

    Anyways. On the subject. This game is just completely awesome in my opinion. I can't get by the 2nd level, but I can't stop playing. It's just so catchy. Like the 1941 NES game. (Which there is a mod for K.E.T.M. that mimics it).
    Keep up the good work!

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