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Thread: Build a better VMU?

                  
   
  1. #1
    DCEmu Rookie Tomlo's Avatar
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    Default Build a better VMU?

    One thing that bothers me is having to swap several vmu's to try and find one save. So why not try and make a vmu with more space. I know there are larger capacity ones in stores, but buying one wouldnt be any fun now would it. I can think of two options, one unreasonable but would be sweet and one that may be possible.

    1. To moddify a vmu to read off some type of flash memory card.
    2. To remove the flash chips from a third party "memory card" and add them to a vmu somehow.

    Would any of this be possible?

  2. #2
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    I don't know if a huge vmu would be supported by games, 2x and 4x vmu usually use a switch to swap between 2 or 4 virtual 200blocks vmus.
    I think that a "4000 blocks vmu" would need to be cut in 20 times 200 blocks and would still be a pain to find your savegame.
    But maybe I'm wrong about those bigger vmus.

  3. #3
    DCEmu Rookie Tomlo's Avatar
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    The vmu itself is what chops the flash memory into fragments and it is very easy to change them. As you can see here is the format of a normal vmus memory.

    http://mc.pp.se/dc/vms/flashmem.html

    Blocks 200 - 240 are not used and they can easily be unlocked with VMU Tool.

    http://bswirl.kitsunet.org/vmutool/index.php?lg=en

    So that is proof positive that a vmu can have more than a 200 block segment.
    Now if I knew how to attach a flash card like a SD card then I could "reformat" the VMU and a cheap 64mb sd card could be a (64,000,000 bytes / 512 bytes) 125,000 block vmu plus the 241 blocks that are on it. This would be like having a Hard Drive for saves.

  4. #4
    DCEmu Rookie Tomlo's Avatar
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    I looked at the back of a SD card today and noticed it requires 3.3v DC, isnt that the same as what the controller feeds a vmu?

    EDIT

    I see that the vmu is limited in space now, not by 200 blocks but by 128kb.

  5. #5
    DCEmu Rookie kohan69's Avatar
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    If the vmu uses flash memory, inst it possible to fuse a memory stick in there?
    (so the flash ram is connected to both, the vmu and DC and to usb via the stick's controller

  6. #6
    DCEmu Rookie Tomlo's Avatar
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    Ya you could plausably add more flash memory but as I discovered it wouldnt help much since you would have to constantly switch between the many different (I guess you could say Partitions) since the vmu is limited by 128kb at a time. It would be easier to just change vmus.

  7. #7
    DCEmu Rookie kohan69's Avatar
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    I understand about the uselessness of adding more flashram,
    but since it's flashram wouldn't it be nice to have a usb-interface using the guts of some cheap ol' thumbdrive?

    what 'file system' does that thing use anyway?

  8. #8
    DCEmu Rookie Tomlo's Avatar
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    The filesystem is or atleast is very similar to FAT16, They couldnt have made it easier to format a VMU drive in windows, In fact every USB card I have ever recived already came formated in FAT16, I Belive after cards much higher than 2GB are released then companys will be forced to use FAT32.

    To have a USB attachment would be much easier that any thing else and would most certinly be a major function of any prototypes.

  9. #9
    DCEmu Rookie kohan69's Avatar
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    so the vmu is nand flashrom, right?

  10. #10
    DCEmu Old Pro Elven6's Avatar
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    I think this is a great idea, using those 8mb cards and having to switch the button just to look for a single save is a big pain. Mabye we can try something with the Maple Bus, like have a USB cable connector type thing.

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