Sweet, I've been off of the scene for about 2 years now but i just got a new psp off of ebay. I cant wait to try this out!
The DaedalusX Team have released a new version of the Nintendo64 Emulator for PSP, heres whats new:
[!] Fixed crash when loading 2nd ROM on Phat (Kreationz)
[+] Roms up to 16Mb loaded into Slim Memory (Kreationz)
[-]Removed Double Display Lists (To be replaced with proper paging code)(Kreationz)
[-]Temporarily Removed DynarecLoopOptimisation (Causes most games to crash under current CPU code)(Kreationz)
[+] Added resources from upgrade in prep for new GUI(No Lite version for future releases(Kreationz)
[~] Fixed typos in rom.ini (Salvy)
[~] Added 2 games to rom.ini (Salvy)
[!] Compiler shouldn't make too much noise now (ex:blendmodes)(Salvy)
[!] Fixed performance decrease per game loaded.(Salvy)
[!] updated intrafont to 0.31, contains various bug fixes and enhancements(Salvy)
[+]Added blendmodes: (Salvy)
*Zelda Oot:
Big tree on Kokiri Forest is now rendered
Hearts should blend better now, (still WIP)
Rupees show up better. (Wally/Salvy)
*Batman Beyond
Characters, enemies,foes, and other things should show up now
*Pilot Wings
Beaches should blend correctly
*Super Bowling 64
Needs more work, but now should be more "playable"
[~] Move RSP logic out of CPU core(Howard0su)
[!] Change KnownValue of a register from s32 to REG32. So that we can cleanup the code a bit(Howard0su)
[~] Simplify the logic to handle register cache in LoopOptimization(Howard0su)
[~] Cleanup the logic for JAL, JALR in the PSP code generator(Howard0su)
[~] Simplify the parameters for GenerateCode.
[+] Delay initialize MediaEngine. So that we can suspend if we don't use Async Sound. (If you use async sound once, before you exit to XMB, you can not suspend anymore.)(Howard0su)
[+] Improve Batch Test framework abit and bring it to PC platform(Howard0su)
[+] Declare MAKE_UNCACHED_PTR for PSP(Howard0su)
[+] Move all I/O access to Hardware component. (Merged from -N64 tree by Howard0su)
Compatability List Here - Please add more
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Sweet, I've been off of the scene for about 2 years now but i just got a new psp off of ebay. I cant wait to try this out!
WHOHOU !! yea a new release for da n64 emulator that everyone adores !
I hope Zelda OOT is more playable now, I'll try it
no it's not
Great to see you keeping up though
Mario 64 works great on frameskip 2 and sound on
edit: awesome job
Last edited by mike_jmg; April 21st, 2009 at 17:09.
thanks for the continued updates on this emulator. n64 seems like one of the final battles to conquor in PSP emulation and i'm confident it will only get much better
Im glad to see this emu being worked on still, as id love to have some full speed full audio N64 action one day.
Not there yet, but please keep it going !!!!
Sounds really interesting, I like how we know which game has specific updates in this time around. :P
Or have the updates have always been like that? D=
Thanks for another great update.
Keep up the good work!
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