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Thread: DaedalusX64 Beta 2 update - Nintendo64 Emulator for PSP

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp DaedalusX64 Beta 2 update - Nintendo64 Emulator for PSP

    The DaedalusX Team have released a new version of the Nintendo64 Emulator for PSP, heres whats new:

    [!] Fixed crash when loading 2nd ROM on Phat (Kreationz)
    [+] Roms up to 16Mb loaded into Slim Memory (Kreationz)
    [-]Removed Double Display Lists (To be replaced with proper paging code)(Kreationz)
    [-]Temporarily Removed DynarecLoopOptimisation (Causes most games to crash under current CPU code)(Kreationz)
    [+] Added resources from upgrade in prep for new GUI(No Lite version for future releases(Kreationz)
    [~] Fixed typos in rom.ini (Salvy)
    [~] Added 2 games to rom.ini (Salvy)
    [!] Compiler shouldn't make too much noise now (ex:blendmodes)(Salvy)
    [!] Fixed performance decrease per game loaded.(Salvy)
    [!] updated intrafont to 0.31, contains various bug fixes and enhancements(Salvy)
    [+]Added blendmodes: (Salvy)
    *Zelda Oot:
    Big tree on Kokiri Forest is now rendered
    Hearts should blend better now, (still WIP)
    Rupees show up better. (Wally/Salvy)
    *Batman Beyond
    Characters, enemies,foes, and other things should show up now
    *Pilot Wings
    Beaches should blend correctly
    *Super Bowling 64
    Needs more work, but now should be more "playable"
    [~] Move RSP logic out of CPU core(Howard0su)
    [!] Change KnownValue of a register from s32 to REG32. So that we can cleanup the code a bit(Howard0su)
    [~] Simplify the logic to handle register cache in LoopOptimization(Howard0su)
    [~] Cleanup the logic for JAL, JALR in the PSP code generator(Howard0su)
    [~] Simplify the parameters for GenerateCode.
    [+] Delay initialize MediaEngine. So that we can suspend if we don't use Async Sound. (If you use async sound once, before you exit to XMB, you can not suspend anymore.)(Howard0su)
    [+] Improve Batch Test framework abit and bring it to PC platform(Howard0su)
    [+] Declare MAKE_UNCACHED_PTR for PSP(Howard0su)
    [+] Move all I/O access to Hardware component. (Merged from -N64 tree by Howard0su)

    Compatability List Here - Please add more

    Download and Give Feedback Via Comments

  2. #2
    DCEmu Rookie Nafogel's Avatar
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    Sweet, I've been off of the scene for about 2 years now but i just got a new psp off of ebay. I cant wait to try this out!

  3. #3
    PSP User sedkiller's Avatar
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    WHOHOU !! yea a new release for da n64 emulator that everyone adores !

  4. #4

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    is Zelda OOT playable yet?

  5. #5
    DCEmu Legend mike_jmg's Avatar
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    I hope Zelda OOT is more playable now, I'll try it

    no it's not

    Great to see you keeping up though

    Mario 64 works great on frameskip 2 and sound on

    edit: awesome job
    Last edited by mike_jmg; April 21st, 2009 at 17:09.

  6. #6
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    thanks for the continued updates on this emulator. n64 seems like one of the final battles to conquor in PSP emulation and i'm confident it will only get much better

  7. #7
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    Im glad to see this emu being worked on still, as id love to have some full speed full audio N64 action one day.

    Not there yet, but please keep it going !!!!

  8. #8

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    Yeah, thanks again

  9. #9
    DCEmu Regular ojdon's Avatar
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    Sounds really interesting, I like how we know which game has specific updates in this time around. :P

    Or have the updates have always been like that? D=

  10. #10

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    Thanks for another great update.
    Keep up the good work!

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