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Thread: I've been lying to you all, sorry.

                  
   
  1. #61
    DCEmu Old Pro pkmaximum's Avatar
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    PSdonkey why can't you just release a crap version of you emulator im seeming to find this all fake because nobody has heard of you before and you come out of the blue with this. People have been begging for an n64 emulator for so long and you have one running at like 30 frames at average already! Dude not convinced even the least if you real proove it. If you wait 2 weeks like you told us you will even be more fake to us. Also can you place an attatchment for the video you made one more time cause I honestly did not get to see it to judge wether this looked real or not. (No disrespect to any one here just looking for solid proof cause to many people have faked this kind of thing before.) And PSmonkey i stand behind you 100% even if his emulator is real lol.....doubts!

  2. #62

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    I actually lost a lot of trust in you PSdonkey. Just realease the emulator as a demo version to the public now. BTW how come now you only have 2 posts, you had 8 before. It is eighther you who got kicked out or someone acting like he is the PSdonkey from yesterday. Plus the guy from yesterday's was named PSdonkey64 notPSdonkey.

  3. #63
    DCEmu Old Pro pkmaximum's Avatar
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    No kidding this guy is lieng to us through his teeth horribly it sickens me how somebody gets off just trying to fool us with something that we know is fake. Its the PS1 hoax all over again. I mean how could a person think that PS1 would run at full speed honestly. Chances are he just wants paypal support or he just wants to feel like a god for a few moments. But I don't buy any of it. I would donate $1000 seriously if he released this emulator the way its shown on the video. But something tells me that its not real at all. Dude just release the frieken emulator but thats right you can't cause its fake. It sux how you try to take the glory away for PSmonkey. He is working his ass off so much and you have to pull a stunt like this. Is this how you get off honestly.and another thing in your emulator you don't even have an in game menu. That doesn't even make sense to me. Post this emulator or give us more proof that it is real or don't come back to these forums honestly we don't have time for a bunch of bull.

  4. #64
    DCEmu Old Pro pkmaximum's Avatar
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    Not to mention he is ranked as a DCemu Newbie. Anybody notice that lol this guy is a totall fraud!

  5. #65
    PS Beta Tester & Mod DPyro's Avatar
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    We've already established he's a fake. Stop talking about him and move on....

  6. #66
    DCEmu Old Pro pkmaximum's Avatar
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    sry didn't catch where we caught he was a fake i apologise also did he openly admit this or are you guys just almost 100% positive. jw

  7. #67
    PS Beta Tester & Mod DPyro's Avatar
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    We matched his IP address with the IP of the 'supposed' person he sent the beta to and their the same person.

  8. #68
    DCEmu Old Pro pkmaximum's Avatar
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    Dam good plot. well I'm glad this hoax was discovered. Glad to know hes a fake cause i admired how hard PSmonkey worked on his emulator. And how someone could have the nerve to just go and do that. Well that is all on that topic thank you!

  9. #69
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    Yes speaking of topics, this particular one is about how PSMonkey is doing, nothing else. Schnell.

  10. #70
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    Guys lets please move on.

    Quote Originally Posted by PSdonkey
    I hope you get your N64 emulator working good also. I wish you good luck in finishing your work. As a tip for you, even though you don't have a dynamic recomplier implented in your programming, an interpreter will get you started in loading the n64 rom files but with lots of bugs. What you can do to balance that effect is create a patch to compensate for the color and texture differations that the interpreter can't handle. Use the patch to place the right colors and textures that the N64 rom files are calling for. This won't help with the speed, but it will definitely smooth out those white boxes that you have been getting. Also, later on when you get to more complicated commercial roms, you are going to have to some how address the issue of memory usage as the psp doesn't have as much built in memory as the N64 system does. You might have to find some tricks to write access some memory on the memory stick on the psp. Anyways, good luck
    WTF are you babbling about?

    1st, LLE & Interpreter emulation is always more accurate then dynamic recompiling. The whole point of interpreter based emulation is accurately interpreting and simulating the instructions given. n64 HLE emulation is ungodly full of hacks left and right.

    2nd, PSP has 24MB of usable main memory (and posibly more if stolen from the kernal as the whole memory chip is 32MB) plus eDram & other small chunks. I currently have enough space to handle 16MB rom images just fine. Yes larger will be a problem but they are not a focus, When I get that far I plan to play on the DMA pipe by keeping game data on memstick and keep instructional data in memory.

    3rd, N64 had 4MB RDram (8Meg with expansion), 4KB TMem, 4096Bytes DMem, 4096Bytes IMem. The n64 does not have much ram period, Its an issue of trying to keep the rom in psp memory then anything else.

    4th, Any issues I am having in emulation now are a result of bugs and issues not sorted out.

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