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Thread: a thought has come to mind

                  
   
  1. #1

    Default a thought has come to mind

    what will the controls be? does the psp even have enough buttons. x, square, cirle, and triangle could be the c-buttons. start and select could be A and B. analog nub = analog stick. d-pad = d-pad. L could be Z. and R could be R. but that leaves out the start button and L. i guess you could find a way to use the volume buttons. or set them to the d-pad if you wont be using it for anything else like if you were to play zelda, start could be any of the four d-pad buttons and you dont need a L button.

    i hope that made sense. im really tired.

  2. #2
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    for the 3rd or 4th time

    current setup
    N64 - psp
    D-Pad - D-Pad
    Analog - Analog
    Start - Start
    Z Trig - Rright Trig

    if (PSP L Trig not pressed)
    {
    B - Cross / X
    A - Circle
    Left Trig - Square
    Right Trig - Triangle
    }
    else
    C-Buttons - 4 Face buttons (triangle/circle/square/cross).

    It works for now.

  3. #3
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    Quote Originally Posted by PSmonkey
    for the 3rd or 4th time

    current setup
    N64 - psp
    D-Pad - D-Pad
    Analog - Analog
    Start - Start
    Z Trig - Rright Trig

    if (PSP L Trig not pressed)
    {
    B - Cross / X
    A - Circle
    Left Trig - Square
    Right Trig - Triangle
    }
    else
    C-Buttons - 4 Face buttons (triangle/circle/square/cross).

    It works for now.
    That's a very good setup. Also, was that code from the emulator? lol

  4. #4
    DCEmu Newsposter Vega's Avatar
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    Im sure this has been suggested, but how about including Display and music buttons? Its your setup man, but do you think they could make decent A and B buttons?

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  5. #5
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    I don't think that scheme is going to work at all.

    Some games require the d-pad, some require the analog.

    My suggestion to you is to either include the ability to customize the control scheme (preferred), or make two seperate ones depending on if it's a d-pad/analog game.

  6. #6
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    Did you read it right? The D-pad for PSP will be the pad for the emulator and the analog stick for the PSP will be the analog stick for the emulator. If you have a problem with the controls, it seems illogical that the pad/analog setup is it.

  7. #7
    DCEmu Old Pro pkmaximum's Avatar
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    personally PSmonkey i don't think the D-Pad should of stayed the same because how many n64 games actually require use of the D-Pad and if it does you usually can still be able to use the analog stick as a subsitute.

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    PS Beta Tester & Mod DPyro's Avatar
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    I don't think it really matters just yet anyways. It's not like commercial roms are running, and for that matter its not like PD roms are very playable yet.

  9. #9
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    $n!pr is right- it doesn't really matter at this point.

    What I was saying, though, is that a game will only require (I can think of only a select few that use both) either the d-pad or the analog stick to be used. Instead of the current system, where you have to hit the L button to activate the face buttons to be the c-buttons, activate only one of the two controlling mechanisms, allowing the other to be used as the c-button inputs (which weren't used for very meaningful things, anyway) so you can use the shoulder buttons as the N64s.

  10. #10
    DCEmu Newsposter Vega's Avatar
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    still, display and music buttons could fix that problem. Anyway, lets not jump the gun.

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