sroon,
out of all the n64 emulators you probably picked the most cpu intensive out of them all. Try UltraHLE or 1964 or even Corn on that same computer and see how much faster that game runs then ask about th 333mhz. And second of all your computer cpu is x86 architecture based, you don't think they used a simple x86 cpu in the n64 too do you? Crazy bast@rd they used a MIPS cpu which processes things a good bit different but lucky for us the PSP uses a similar(much newer and much faster MIPS) RISC cpu. Just means one less thing to emulate, considering your computer is having to emulate that.
I do wish some of the big n64 coders of the day would help PSMonkey further along this project but I am sure some of them may take a look once he releases the code.
I supose any plugins made for pj64 and 1964 will probably never work on the psp....
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