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Thread: Monkey 64 v1.0 - First Release

                  
   
  1. #191
    DCEmu Pro sroon's Avatar
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    Hey I was just playing my pj64 on my older 366 mhz computer and i was playing zelda 64 and it was kinda playable. so i was wondering since the psp only goes up to 333 mhz if the monkey 64 would work any faster.
    By the way psmonkey you are my one and only HERO!!!

  2. #192
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    sroon,

    out of all the n64 emulators you probably picked the most cpu intensive out of them all. Try UltraHLE or 1964 or even Corn on that same computer and see how much faster that game runs then ask about th 333mhz. And second of all your computer cpu is x86 architecture based, you don't think they used a simple x86 cpu in the n64 too do you? Crazy bast@rd they used a MIPS cpu which processes things a good bit different but lucky for us the PSP uses a similar(much newer and much faster MIPS) RISC cpu. Just means one less thing to emulate, considering your computer is having to emulate that.

    I do wish some of the big n64 coders of the day would help PSMonkey further along this project but I am sure some of them may take a look once he releases the code.

    I supose any plugins made for pj64 and 1964 will probably never work on the psp....

  3. #193
    DCEmu Coder BrooksyX's Avatar
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    Quote Originally Posted by sroon
    Hey I was just playing my pj64 on my older 366 mhz computer and i was playing zelda 64 and it was kinda playable. so i was wondering since the psp only goes up to 333 mhz if the monkey 64 would work any faster.
    By the way psmonkey you are my one and only HERO!!!
    also keep in mind that half of your resources are being used up by windows or whatever os you have. Since the psp does not have to run a very complicated os, an n64 emu would have access to a much larger amount of the cpu than your computer.

  4. #194
    DCEmu Pro sroon's Avatar
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    Talking

    holy$hit your right, my old celeron w\xp isnt so bad after all! btw i only use that comp for my 2 psps & thair hacks. it wouldnt be good to ruin my new comp. and thanks glitch

  5. #195
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    Thumbs up hell yeah

    i cant wait till this runs mario64 great job PSmonkey i really wish i could help out with it and i will if i can just let me know

  6. #196
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    yo, so far little progress.

    1) Bust a Move 2 now gets into either the demo mode of the game playing or gets into the menus then hangs (not crash, just the cpu gets stuck).

    2) Mortal Kombat Mythologies now gets in game. Yet for some reason all I get is the health bar, pause menu & sub menu with potions. No 3d is called for to be drawn still. I got to figure out why (maybe lack of microcode processing??).

    Anyways thats about it. I am gonna hit up some pd demo src and try breaking that down to get 3d rendering. I also am going to take it easy on monkey64 this week so I can get Iris finished and out the door (my good, the new produkt map is amazing).

  7. #197
    DCEmu Newbie Timale-Kun's Avatar
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    Quote Originally Posted by Erban Terrorist
    PSMONKEY...I was just wondering how long you've been codeing and what made you get into the psp scene????

    May have your answer in PSMonkey's Interview right Here

  8. #198
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    Ah cool interview, will give me something to read while he keep updating the emulator, really impressive work PSmonkey.

    PS: I'll invite you playing poker at home and take the beer is free when you want (same city of course). Doing another game the 24th march =P

    PS2: Hmm actually if you come play poker everyone will hate me because the progress will slow down, might be a bad idea !

  9. #199
    PSP Flash Coder Shilo's Avatar
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    That was a cool interview

    It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway

    Duct Tape is like the force. It has a light and dark side, and it holds the world together

    Click here to play my other Flash games and movies!

  10. #200

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    TIMALE-KUN.........Thanks much appreciated!!!!

    I hope its not too late for me then.....Im just starting and Im 25

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