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Thread: Monkey 64 Compatibility Thread

                  
   
  1. #11
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    Quote Originally Posted by calebg
    i got my mario 64 running at 40 fps it shows alittle part of the top (real little but its still running at 40 fps and thats at psp clock speed at 222 at 333 its at 50 fps im not lying i have version 2.6 and ill send psmonkey the rom but i have to figure out how to send it
    That is because mario is in an infinate loop. I dont know why either. So it's nothing major. The reason the fps is so high is because it's taking use in a jump hack to speed up roms looping a single instruction till vblank occures.

  2. #12

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    this is so awesome... can't wait till we get textures

  3. #13

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    You wish my brother got banned form these forums. They tried to ban me but my brother PSDonkey64 did something to the website to get me unbanned. You shouldn't talk unless you know the facts sniper. I am here and here to stay. By the way, this emulator does suck and i am gald that you pointed that out pigtails. everyone is thinking what you are thinking pigtails but no one has the guts to say it

  4. #14
    DCEmu Newbie nyarlath's Avatar
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    (Animal Forrest) doubutsu no mori (j) [!] - crashes

  5. #15

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    StarFox64.64-goes fuzzy for a few moments then goes back to menu
    MarioKart64.640-fuzzy for a few seconds goes back to main menu



    i do not see how this is big. running pong at 50 fps isnt that impressive. im not trying to be a $#@! and im really glad that somehow this is going good. im not gonna say anything else cause i have absolutly no idea what to do to make an emulator in the first place. if it is going good, keep it up PSMonkey

  6. #16

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    at least some games actually have menus. this is awesome for a first build. keep up the good work PSmonkey!

  7. #17

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    yea umm BattleTanx (U) [!].z64 shows a blank screen and then sky rockets to 85 fps on 222/222/111 and goes to 128 on 333/333/166. is that abnormal?

  8. #18

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    alright so pretty much no commercial games we really wanna play work, but nevertheless a good start on a tough project. So PSmonkey any guess on the next release and when we might see some more progress with better games?

  9. #19
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    Quote Originally Posted by disturbed798
    StarFox64.64-goes fuzzy for a few moments then goes back to menu
    MarioKart64.640-fuzzy for a few seconds goes back to main menu



    i do not see how this is big. running pong at 50 fps isnt that impressive. im not trying to be a $#@! and im really glad that somehow this is going good. im not gonna say anything else cause i have absolutly no idea what to do to make an emulator in the first place. if it is going good, keep it up PSMonkey
    It is impressive because the entire emulator is written from the ground up and considering how complex the N64 is, what is done so far is really good considering the time frame.

  10. #20
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    Quote Originally Posted by disturbed798
    i do not see how this is big. running pong at 50 fps isnt that impressive. im not trying to be a $#@! and im really glad that somehow this is going good. im not gonna say anything else cause i have absolutly no idea what to do to make an emulator in the first place. if it is going good, keep it up PSMonkey
    Its not amazing but its an important release since it's taking on a task felt to be imposible for the psp to handle. Things will only get better from here.

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