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Thread: Monkey 64 Compatibility Thread

                  
   
  1. #51
    PSP Flash Coder Shilo's Avatar
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    Originally Posted by MikeDX

    lol good one. i bet you got xbox isos running too
    It does. But the game doesn't play. It's just a little blue line at the top of the screen.

    It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway

    Duct Tape is like the force. It has a light and dark side, and it holds the world together

    Click here to play my other Flash games and movies!

  2. #52

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    Great work PSMonkey!

    I just want to ask you: Is it better that you are starting from the ground up and what are the advantages then starting with a semi done project?

    Im guessing the answer is that you will be able to optimize it for the PSP more but I am just kinda interested. Great Start on a wonderful project and good luck!

  3. #53

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    I'm sure if the Big N gets word of this they'll be sh*tting there pants!

    The NES library, THE SNES library and now N64. Why buy a Revolution?

  4. #54
    PSP Flash Coder Shilo's Avatar
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    Quote Originally Posted by vidgrip
    I'm sure if the Big N gets word of this they'll be sh*tting there pants!
    LOL!!!!!!!!!!!!!!!!!!!! Indeed they will

    It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway

    Duct Tape is like the force. It has a light and dark side, and it holds the world together

    Click here to play my other Flash games and movies!

  5. #55
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    Quote Originally Posted by vettacossx
    Try Tony Hawk (e) Instead Of Tony Hawk (u) It Actually Loads The First Little Bit....though I Dont Care For Tony Hawk Myself I Hope Thats Helpful..

    Another Thing Ive Learned From The Creator Him Self!! (the Monkey Behind The Madness) Is That The Emu Is Leaning Toward Z64 Roms More Than V64 Roms At This Time Hense Mk Trilogy Running A Lil Smoother..ill Post What He Wrote To Me As A Response A Lil Later...gr8 Guy That Monkey Even Answers Questions For The Lil Guy!!!!
    Hehe you got it backwards. Nincest only accepted v64 roms. This is due to the byte structure of the file. Monkey64 dont care as it accepts both v64 format & z64 formats. All byteswapping is done when the rom is loaded so they make no difference on emulation speed.

  6. #56
    PS2 User Joe88's Avatar
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    Great job and keep up the good work.
    I cant wait for the final realease version.

    I tried these :
    Mario 64 : loaded , no graphics , no sound
    Evangelion 64 (JP) : not enough memory
    Zelda Orcarina of Time : not enough memory

    I wasent expecting them to work , just wanted to try them.

  7. #57
    DCEmu Old Pro Wally's Avatar
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    Right People im making an Excel Spreadsheet of this and will pass it on to PSmonkey to be distributed with the program

    All i ask is your cooperation and keep posting. Everyone who has posted some working\non working list will be credited.

  8. #58
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    ps monkey i was wondering if you tried maybe some way slowing down the psp temperarlily to load the game and then, once its loaded, speed ait back up


    I dont no any thing about this stuff but maybe with any luck that can help you.

  9. #59
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    otacon91: I dont see how this would work, Sorry

  10. #60
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    what do u know about coding

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