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Thread: Monkey 64 HOWTO ***Read First***

                  
   
  1. #21
    DCEmu Old Pro Wally's Avatar
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    keep pressing x

  2. #22
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    doesnt work, just shows error message again and again darn ...

  3. #23
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    Yo ive got firmware 2.6 running and i can get SM 64 running really slowly but i only get words like lives, stars etc showing up and the rest of the screen is black?? Is this normal or am i doing something wrong?

  4. #24
    DCEmu Rookie Xiro's Avatar
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    Quote Originally Posted by Waxman
    I run the program but when I hit load rom it gives me this,"Error: illegal 32bit memory read at 0*80400000 <pc: 0*8040000> Anyone know the issue?? I am trying to run mario kart 64
    did you select the correct microcode from the list?

  5. #25

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    i used 1.50 and that worked with 2.60, but when i loaded the rom it didnt do anything else than turnng off. I dont understand that BS that everyone say that 1.0 and 2.60 are using the same folders, since im allways using 1.50?

  6. #26
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    This may sound stupid but where exactly must I put the ROM I wish to play, someone please help

  7. #27
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    ok menaged sorry for disturbing (saw the readme hehehe)

  8. #28
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    do the roms have to be byteswapped,lil or big endian?

  9. #29
    PSP Flash Coder Shilo's Avatar
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    Quote Originally Posted by nikerox99
    Yo ive got firmware 2.6 running and i can get SM 64 running really slowly but i only get words like lives, stars etc showing up and the rest of the screen is black?? Is this normal or am i doing something wrong?
    If your using the microcode Fast 3D Ext, it wont work right. Use the mircocode Fast 3D instead. The chart thingy is wrong.

    It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway

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  10. #30
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    anybody what type of format do the roms have to be in? byteswapped or not

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