yeah using the legal dev tools - libOGC and DevKitCube R8
havent thought about the controller scheme yet - you guys are getting ahead of yourselves i need to get rendering working properly first
ugh. i hadnt even thought of the controll scheme... this might be kind of annoying.
yeah using the legal dev tools - libOGC and DevKitCube R8
havent thought about the controller scheme yet - you guys are getting ahead of yourselves i need to get rendering working properly first
hehe just enthusiastic
i wonder how big the Max drive from Datel will be storage wise.
[quote author=Wraggster link=board=gamecube;num=1092691593;start=0#12 date=08/18/04 at 09:48:58]hehe just enthusiastic
i wonder how big the Max drive from Datel will be storage wise.[/quote]
i know they have one with 8 megs and i believe i saw one for 16... but i might just be making that up.
ugh..unflattering screenshots
heres some new ones with my favourite new emulator for GC homebrew - Whinecube
and on my GC
Those are pretty nice screenshots, also nice that they work on whinecube (need to check that emu out!)
Do me a favor plug me into a sega.
To be this good takes ages, to be this good takes sega.
It's thinking.
Ok I said it, now pay me!
http://www.thejoypad.net
Twitter page
wow awesome stuff
whats the speed etc like so far
also how good are the dev tools for the gamecube in comparison to what you have used before?
so far its running at full speed (60fps) - but i havent tested any custom chip roms yet, and there is no sound/controller code implemented yet.
wow pretty damn impressive then
astounding job lantus.
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