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Thread: Monkey 64 (Nintendo 64 Emulator WIP Update)

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Default Monkey 64 (Nintendo 64 Emulator WIP Update)

    PSMonkey has posted a little update as to any new advancements over the weekend, heres the info:

    anyways not much of an update over the weekend. I'm having trouble with tile loading. All the plugins seem to copy the same bit of code for byteswaping the data but its in pure x86 asm (my weakness, I can handle risc based asm). Anyways I have a friend who is gonna give me a rough c translation of the code which will help. At most so far I can get a garbled acclaim logo from bust-a-move 2.

    Anyways since I got a little fed up last night I moved onto other things. I desided to get bust-a-move & mortal kombat mithologies progressing. I now have bust-a-move getting to the title screen (i think it stops from there but hard to tell) which is great. Mk mithologies progresses but still needs more opcodes. :/

    So thats about it for now. I'll hopefuly get the byteswap code today from my friend to fix things.

    More info here --> http://www.dcemu.co.uk/vbulletin/sho...&page=18&pp=10

  2. #2
    DCEmu Regular Sharkey's Avatar
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    Nice, coming along slowly but surely.
    Don't get too fed up though, take a break if needed.

    Thanks for the update.

  3. #3
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    great man!!!

    go go go

  4. #4
    DCEmu Regular rmedtx's Avatar
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    Congrats for your progress PSMonkey...

    I don't know if you have seen this it was in the PSM magazine in their April 2006 Issue
    In pg11 they mention the work of PSMonkey and DCEmu...


  5. #5
    DCEmu Rookie r2works's Avatar
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    bust-a-move! good starting games

  6. #6

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    I wish you the best of luck.

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