I'm sure he could find a way to load previous savestates from PJ64. After all, M64 is largely based on PJ64.
Let's say I started a game on a PC N64 emulator, like Project64k, and then, once PSMonkey64 was up and running, wanted to finish it on the PSP. If I copied the SRAM from Project64k (I know save states, at least, wouldn't be compatible), would that be compatible with PSMonkey64?
I'm sure he could find a way to load previous savestates from PJ64. After all, M64 is largely based on PJ64.
Well since most of my emu is purely based on pj64 (almost could be seen as a port but started from scrach), its very posible in the future I will try making it suport Pj64 pak/eeprom/sram saves & savestates (providing zilmar aproves which i think he will).
Awesome...of course this also means, assuming you get that not-enough-memory problem worked out (and I have faith that you eventually will) that I'll have to deal with that flicker thing in PJ64 since I was referring mostly to Paper Mario, haha; not that I'm complaining, I'd take that with flicker over any of the games or homebrew on my PSP at the moment.
good luck PSmonkey I hope to hear more news on your emulator. Great job.![]()
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