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Thread: Won't be an issue for a long time, but I'm just wondering...

                  
   
  1. #1
    DCEmu Newbie MonoLoco's Avatar
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    Default Won't be an issue for a long time, but I'm just wondering...

    Let's say I started a game on a PC N64 emulator, like Project64k, and then, once PSMonkey64 was up and running, wanted to finish it on the PSP. If I copied the SRAM from Project64k (I know save states, at least, wouldn't be compatible), would that be compatible with PSMonkey64?

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    PS Beta Tester & Mod DPyro's Avatar
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    I'm sure he could find a way to load previous savestates from PJ64. After all, M64 is largely based on PJ64.

  3. #3
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    Well since most of my emu is purely based on pj64 (almost could be seen as a port but started from scrach), its very posible in the future I will try making it suport Pj64 pak/eeprom/sram saves & savestates (providing zilmar aproves which i think he will).

  4. #4
    DCEmu Newbie MonoLoco's Avatar
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    Awesome...of course this also means, assuming you get that not-enough-memory problem worked out (and I have faith that you eventually will) that I'll have to deal with that flicker thing in PJ64 since I was referring mostly to Paper Mario, haha; not that I'm complaining, I'd take that with flicker over any of the games or homebrew on my PSP at the moment.

  5. #5
    DCEmu Old Pro pkmaximum's Avatar
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    good luck PSmonkey I hope to hear more news on your emulator. Great job.

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