Stardock's recent release of Demigod was somewhat of a rocky one. Server and networking issues plagued the title, resulting in a less than favorable reception for the strategy RPG. Earlier today, Brad Wardell, the CEO of Stardock, posted a post mortem summary of the numerous issues surrounding Demigod and why they happened on his blog. Initially citing the premature release of the game in stores without release servers, Wardell goes on to cover connection issues and networking difficulties, many of which he stated surprised the development team. However, he also went into extensive detail covering the patches that have been made to the game so far, as well as upcoming plans for future updates.

On top of this and an additional list of items that he wants to implement in the short term, Wardell covers the future for the title, including possible AI modding and a potential multiplayer demo which Wardell states will come out once "connectivity is totally nailed and bullet proof." He also mentioned that "2 Demigods are in development," and that Stardock is working on fostering the online community. "Scheduled games, strong team and clan support, pro tournaments, matchmaker filtering (let people filter out people they don't want to play) are all coming sooner rather than later. Those things will help immensely, "Wardell stated. Finally, users that purchased Demigod before today will be receiving a coupon for 50% off the game that they can give to friends, and mentioned additional extras for all users. "Next week we will begin sending coupons for other things on Impulse to active Demigod players to help ensure a vibrant multiplayer community. We plan to keep doing that periodically," Wardell posted.

http://uk.pc.ign.com/articles/984/984687p1.html