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Thread: Tales of Dagur - Homebrew RPG for the Nintendo DS

                  
   
  1. #11
    DCEmu Newbie cr0w0lf's Avatar
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    Excellent!

    Congratz!

  2. #12
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    why dosent it work 4 the max media

  3. #13
    DCEmu Legend Buddy4point0's Avatar
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    Quote Originally Posted by Ani-Monster View Post
    ya that was made with RPG Maker XP.... looks good tho.

    a RPG Maker XP -> .nds conversion program would pwn ~!~
    they coded it themselves, dont make it sound bad like they cheated and took shhort cuts. this is a very good game and you r just mad cause you cant make anything close too it. there is no such thing as a rpg maker ds... all they did was use the sprites. which is the graphics if you didnt know. and that is perfectly acceptable

  4. #14

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    lol! like you can convert an file from RPG maker to .nds file... Anyway I will try this friday because I then have my R4!

  5. #15

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    This is very popular. I bought the Games n' Music cartridge a few days ago and it came with it!

    Good job!

  6. #16
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    Great! I just wish you could save.

  7. #17

    Default you guys are stupid

    Quote Originally Posted by P_O_M View Post
    Dang, that looks amazing!
    This was made with the simplest software ever... RPG MAKER XP!!!! The only amazing thing is that it was converted to nds. Everything else would be a piece of cake!

  8. #18

    Default hmm

    Quote Originally Posted by Hyrule_boy View Post
    lol! like you can convert an file from RPG maker to .nds file... Anyway I will try this friday because I then have my R4!
    i think the file is rgss...oh yeah don't try to save because the game will freeze unless it is different for ds:thumbup:

  9. #19

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    First off no the game cannot run on the DS as RGSS which is a version of Ruby can not be interpreted by the DS firmware alone, thus you would need to code a program to run the code as well as the game itself.

    Second, if someone were to make an rpg maker xp -> hand-held conversion tool, it would be done on the PSP as it has the capability to run with its superior hardware.

    And lastly, to anyone that thinks RMXP or RMVX is easy you have no clue what your talking about and shouldn't talk about topics you don't know. I am currently working on a game and have created games before, and although it is more convinient to add characters, skills,etc because of the database, programming the game from start to finish is a different thing altogether. Even with a team of 5-10 ppl working on the game in any free time they have, it would take at least a year to complete a game start to finish, not including any addons to the basic system. Try having 112 different scripting elements running simulatneously, plus voice overs, level/database design, quests, cutscenes, and original soundtrack. I doubt very seriously that you could pull this off if you were in a team of ppl let alone by yourself as i have been doing.

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