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Thread: Tales of Dagur - Homebrew RPG for the Nintendo DS

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Thumbs up Tales of Dagur - Homebrew RPG for the Nintendo DS

    An entry in the Neoflash Coding Comp, heres the details

    Liranuna posted this:

    This is my biggest project so far! a COMPLETE RPG Game for the Nintendo DS!

    No screenshots can be taken, cause the game uses LZ77 compression which none of the emulators support.

    Tales of Dagur
    Roll Play Game for the Nintendo® DS™
    =====================================

    The kingdom of Dagur is in deep troubles: The holy stone that protects the kingdom has been stolen.
    Further more, the queen of Dagur has disappeared. A young lad named Alex is summoned by the king to fix
    the situation. Help Alex return the holy stone, find the queen, and by that save the kingdom!

    DONT FORGET TO EQUIP WEAPONS!

    How to Play:
    ------------
    Game:
    D-pad - Movement
    A - Perform Action
    B - Dash
    Start - Ingame menu

    Battle:
    D-pad - Navigate in battle menu
    A - Select
    B - Cancel

    Shop:
    D-pad - Navigate in shop menu
    A - Select
    B - Cancel

    Missing:
    ---------
    Save/Load game
    Sound effects
    Magic system

    Comments:
    ---------
    The battle system is poorly programmed due to the lack of time.
    As a result, a magic system hasn't been implamented yet, but i plan to release it after the competition.
    The game engine is very sleek and smooth, very customable: just change a few variables, and you are ready
    to go with your own game.
    This game is not a one man's project. Many developers and game artists had given their hands with this production
    from the font tileset to the eyecandy graphics. I thank all the developers and artists who dedicated their time to
    improve this game and become what it is today.

    Credis:
    -------
    Code: LiraNuna
    Moral support and font tileset: Chetic
    Storyboard, Script, & Music collection: RVman
    Graphics: Enterbrain
    Mapping and level design: Nikolas Lahtinen
    Beta-testing: Cameron, Chetic and Nikolas
    Special thanks to Rat for the amazing splash screen!

    Greetz fly to: The mellow fellows from #mellowdsdev for the great support (No, not including you, laZmike), especially:
    natruim42, dovoto, cReDiAr, DragonMinded, DarkFader, [DS]LynxW, pepsiman_, joat, dsboi, DynaStab,
    Furre, GPF, neimod, Patater, mic And everyone else I have forgotten (No, not you laZmike!).







    Download and Masses of Screenshots via Comments

  2. #2
    Won Hung Lo wraggster's Avatar
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    Thumbs up More Screens










  3. #3
    Won Hung Lo wraggster's Avatar
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    This is a real throwback to the good old days of Snes RPG gaming, make sure you try it

  4. #4
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    Dang, that looks amazing!

  5. #5
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    Looks very professional! I hope to see the author continue work on the game.

  6. #6
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    wow! .. good work!

  7. #7
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    I dled it, and played it some. An excellent start, BUT, there are lots of problems. Now, I'm not really going to knock the story (yet), but there are lots of random lockups during gameplay that just shouldn't happen. The music is so so, and I'd be willing to help with that (or the story, for that matter).

  8. #8

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    clearly made with RPG maker(a fairly easy program). I don't know how hard it is to convert it to nds format but and very easy program(RPG MAKER). Keep up the good work though i thought it was a nice homebrew app. since therew arn't very many good homebrew games.

  9. #9

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    ya that was made with RPG Maker XP.... looks good tho.

    a RPG Maker XP -> .nds conversion program would pwn ~!~

  10. #10
    DCEmu Newbie WhiteX's Avatar
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    Don´t know about that RPG maker thing, it look like they coded it themselves.

    The battle system is poorly programmed due to the lack of time.
    As a result, a magic system hasn't been implamented yet, but i plan to release it after the competition.
    The game engine is very sleek and smooth, very customable: just change a few variables, and you are ready
    to go with your own game.

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