...lol
Hi everybody.. I'm working on lever designs for a new 3d RPG I would like to make, however, I need someone with experence in 3d programing and engine building.. I have access to an engine that might be good enough, however I still need someone to help me by programing.. I am a 3d artist using Autodesk 3ds max 8, which basicly means, if there is someone that can assist me by changing 3dsmax files into a game.. thats about all you may have to do.. I also need texture artists, as well as programers that can help with a battle system.. I dont currently have a website. but if there is anyone interested in helping.. post here or PM me.
And no I am not a "Noob" and I didnt learn 3d design and pay $3500 bucks for a program so that morons can post "lol" on my post.. I am currently working with a person named TurkeyMan, on Project Caelestis.. I know what I'm doing :P
Thanks,
Jman420
...lol
yes? you think thats funny??
I might be able to help with interface design, but I don't have much experience with #d model textures or programming. :[
all i can do is hex, x86/68k/64 bit machine code.
A md2 or obj model loader is a lot easily to code off the bat although if I remeber correctly ther are quite a few plugins for Max to export md2s. How good are you at animating meshes?
As a programmer (me feel special) I can tell you that it is not easy. This would be so bloody hard I don't think there'd be a PSP developer out there who would want to help. You have to be very gifted to program in 3D, and doing it on the PSP is a bloody mind-fork. In other words? Give up. Take my word for it.
what engine will you use for this 3d rpg? are you wanting to start from scratch? If so your gonna need some hella experiance. otherwise you might look to some help from people porting engines. check out the stuff at freshmeat.net ... on the other hand PSmonkey has already started work on IRIS and it might be possible to start there. Good luck.
ok HawkEyeFile, I'm sorry, I think I need assembly or C++...
Yaustar, I only just started to go into animating meshes, I mostly work on bone structures and level design.. but so far I'v made some nice looking animations
TheEmulatorGuy, Yeah probobly not a bad idea.. but I would still like to find someone that would want to take the time to help.. its not even so much that I need 3d programmers.. I need scripters as well as people that understand how to program things that go along with the scene (battle systems, experence variables, item selection-use)
1Timeuser, I will most likely be using the Mt Fuji 3D engine.. I dont know if you saw it, but back about 3 months ago TurkeyMan posted screenshots of a new game he was working on "Caelestis" and thats what this engine was used for(also the game I'm working on level design and stuff :P).. along with the fact that he's a multi-console assembly programmer, he built the intire engine and the game demo where it is now..
I dont know if anyone can help me.. but it would sure beat the $#@! out of waiting 4 more years for my degree in OOP programing :P
Thanks,
Jman420
Realy what I want to make is a remake of the 1988 game "Y's The Vannished Omens" for Sega Master System.. (also made on a few other systems, but never a hand-held..)
I already have the starting town loosly built in 3ds Max.. but not much more then that. I just started working on modeling Aron (the main character) that should be done in a few days . . .
Either way, its not a game I can do myself, it requires someone with experence programming battle systems, as well as programming in 3d.. and because 3ds can Export.. I can export to almost any file format..
Anyway, if there is anyone that would want to assist, I have been wanting to bring this game to the people for years...
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