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Thread: Bugs go down, compatibility goes up!

                  
   
  1. #31
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    one step further cool! keep it up!!

  2. #32
    DCEmu Newbie Timale-Kun's Avatar
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    Quote Originally Posted by migsgiz
    hey monk, watsup! how do u do it without loseing your mine????????
    dnt worry one day u will be recognize as the best that ever didit! trush when i say sooner then later


    ps. u need any more psp(coms)demo PM ME

    I thouhgt that he's already be recognize for doing something that everybody thought about that it was Impossible!!^^....

    PS : I understand the register part well I guess (news about are very Technical sometimes^^ But it show us the real work!!), and Like FrozenIpaq nothing you'll do is stupid even your mistakes is useful to understand the whole thing!!!

    So To be Continued

  3. #33
    DCEmu Newbie chopper's Avatar
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    looking forward to v1.1 especialy since rampage is said to be playable

  4. #34
    DCEmu Pro sroon's Avatar
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    i had a smelly fart an it stinks like poe[B] cant wayt untill zelda works.
    (a poe is from zelda)

  5. #35

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    Quote Originally Posted by chopper
    looking forward to v1.1 especialy since rampage is said to be playable
    I think that'll only be usefull when the textures work. Anyway great progress PSmonkey, you're the god of homebrew. If you can get this to work in kernel mode on 2.6 I'll build you a temple in Lego.

  6. #36
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    Mmm Legos.

    V1.1 will still be in user mode & v1.1 wont come out till i have textures working.

  7. #37
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    man, my congrats for the progress again! Seems you are giving us hope about this...
    What photoshop filter have u used on these screenshots to do this cool effect??? lol, kidding!

  8. #38
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    Quote Originally Posted by PSmonkey
    Mmm Legos.

    V1.1 will still be in user mode & v1.1 wont come out till i have textures working.
    Droool 1.1 !

    I got some ideas for the textures, but playing poker tonigth and tomorow

  9. #39

    Talking Wwwwwwwwoooooooooooooooooooooaaaaaaaaaaaaaaaaahhhh Hhhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!!!!

    Quote Originally Posted by PSmonkey
    Wait, There is more!!

    Some new status in games.
    Teletubbies: till the end of time - fully playable using the red teletubbie only! (See screenshot)
    Waverace64 - now gives a white screen (doom does the same when in game)
    Rampage 2 - Fully Playable (see screenshot)
    Quest64 - Runs to the title screen but hangs after starting (see screenshot)
    Bust a Move 2 - If puzzle mode, first puzzle playable. After hangs. Vs cpu
    mode crashes the psp (bus error) (see screenshot)
    WOW!!!!! Dude, your soooo close... I cant wait

  10. #40
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    Quote Originally Posted by Psycho77
    Droool 1.1 !

    I got some ideas for the textures, but playing poker tonigth and tomorow
    No poker for you till you reverse that code !!!

    Actualy I realised I need to do 2 things. first yes that code needs to be reversed but its not all bad. Second is I am just gonna take the texture loader part from the gl plugin. I need both working to get correct textures.
    so much work to do.

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