Page 6 of 23 FirstFirst ... 234567891016 ... LastLast
Results 51 to 60 of 227

Thread: Bugs go down, compatibility goes up!

                  
   
  1. #51
    Banned
    Join Date
    Mar 2006
    Location
    all around
    Posts
    11
    Rep Power
    0

    Default

    Vega.

    Wikipedia is your friend...

    look here:http://en.wikipedia.org/wiki/N64#Accessories

  2. #52
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Quote Originally Posted by Vega
    yeah Im totally busting to play No Mercy on my psp. The unsocial days I had with that game were out of order. Totally awesome game, tho many would disagree Im sure.
    Few dumb questions: The N64 expansion pak, what was the purpose? (I hear it was for higher resolution, but not sure) and What games did the expansion pak support?
    And the external 64mb Dynamic drive, what was its purpose? Just more memory to play with for developers?
    Just trying to stock up some knowledge.
    The expansion added 4MB of memory to the n64 but things are looked at a bit more inaccuratly. In the front slot. The chip in there by default is a 4MB DRAM module. The expansion pack was a 8MB DRAM module. So reall you swaped out a 4MB pack for an 8MB pack (not that you added 4 megs to the original 4).

    The Dynamic Drive or N64DD was an add on that alowed the use of a disk that are simular to zip disk. They hold much more memory and cost a fraction of what N64 carts cost. Sadly no emulator suports the DD unit. Nemu was going to be the first emu to suport the unit but Lac gave up on it after some time.

  3. #53

    Default

    So basically, they just provided more RAM and more space for save games?

  4. #54
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Woot. I am starting to finaly get somewhere with textures!!

    More info & pictures to come later.

  5. #55
    DCEmu Newbie MonoLoco's Avatar
    Join Date
    Feb 2006
    Posts
    52
    Rep Power
    0

    Default

    Great news...aw man...none of us could've expected you'd get so far so quickly, keep it up!

  6. #56
    DCEmu Newbie chopper's Avatar
    Join Date
    Mar 2006
    Location
    England, London
    Posts
    30
    Rep Power
    0

    Default

    Even more good news, hope you post those pictures soon.

    PS. When did you start this project?

  7. #57
    PS Beta Tester & Mod DPyro's Avatar
    Join Date
    Feb 2006
    Location
    Right Behind You!
    Posts
    2,742
    Rep Power
    86

    Default

    Yay! This is awesome, we've almost got textures fully working.

  8. #58
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Ok there is still much more to be done but I am getting somewhere. I still need to handle other bitmap modes (need to convert the asm src to c) & still do the funky byteswap & interleave setup the n64 does on textures.

    Yet other then that rectangles look to be texturing correctly now. I'm getting close to what I get in a opengl plugin if I dont byteswap the tiles on load.

    So here some new pictures. Hopefuly this weekend I can figure out the rest.

  9. #59
    DCEmu Newbie chopper's Avatar
    Join Date
    Mar 2006
    Location
    England, London
    Posts
    30
    Rep Power
    0

    Default

    Now thats progress, good work PSmonkey.

  10. #60
    DCEmu Newbie
    Join Date
    Oct 2005
    Posts
    95
    Rep Power
    0

    Default

    ... ...

Page 6 of 23 FirstFirst ... 234567891016 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •