Sweet!
Ok so I made some dumb mistakes in the cop1 emulation.
1) I did not check for cop1 unstability.
2) I was storing a 2nd set of cop1 registers into the general cop1 registers (general reg stores float values, 2nd set is 32bit int that hold cop1 status).
Anyways with this fixed I lost a bit in the framerate department on some stuff. Yet I now have more games running as a result. Doom64 runs to the title screen and posibly beyond but cant tell since i get a white screen when i start a new game. Bust a move 2 also runs now but looks to crash in game on a bus error (still hunting this one out).
So that is about it. Sadly no calls for 3d instructions so I guess I am screwed. I will be starting up hle this week so we can start seeing some 3d (but I might spend more time on fixing texture stuff in the rdp).
Enjoy the title screen from doom.
That is better than a bunch of triangles
Well done
Wow this is great news, can't wait for more.
nice work PsMonkey!
7h47 r4wk2!!! (That Rocks!!!)
y0u r4wk!!! (You Rock)
7h47 15 v3ry 816 pr0gr355. K33p 601n6 m4n, (That is very big progress, Keep going man!)
...w00t...
Thanks for sticking to it, Cloud - The satanic bunneh rab-bet of DOOOOOOOOM!!!
nice!
just one question.when should we expect ur next release?
Nice job PSMonkey another promise pic. keep growing! keep growing! keep growing!, It seems that it'll never stop^^ Once again Thanks for your Hard work
soon i hopeOriginally Posted by michael chan
just remember with every update were one step closer to Mario64 on psp
Very interesting ! Im about to check for some of these texture routines, I hope I can get my pc fix first
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