Page 14 of 29 FirstFirst ... 410111213141516171824 ... LastLast
Results 131 to 140 of 281

Thread: The adventures of triangles.... IN SPACE !!!

                  
   
  1. #131
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    i'm a little sick this weekend (yet again). So i am trying the best i can. I fix a few issues but the biggest is I need to fix problems with the Z axis.

    I fixed a few clearing bugs today as well (so you can now see the car select model somewhat. Anyways I'll post some new pictures later tonight.

  2. #132
    DCEmu Newbie DarkPSP's Avatar
    Join Date
    Mar 2006
    Posts
    19
    Rep Power
    0

    Default

    Get well soon PSMonkey!

  3. #133
    DCEmu Reviewer Shadowblind's Avatar
    Join Date
    Apr 2006
    Location
    PR:SB End
    Posts
    3,796
    Rep Power
    115

    Default

    z-axis? is that forward and back?

  4. #134
    PS Beta Tester & Mod DPyro's Avatar
    Join Date
    Feb 2006
    Location
    Right Behind You!
    Posts
    2,742
    Rep Power
    86

    Default

    Taken from google:
    The axis in the plane of a laminate used as 0° reference. The y-axis is the axis in the plane of a laminate perpendicular to the x-axis. The z-axis is the through-the-plane thickness.

  5. #135
    DCEmu Reviewer Shadowblind's Avatar
    Join Date
    Apr 2006
    Location
    PR:SB End
    Posts
    3,796
    Rep Power
    115

    Default

    Quote Originally Posted by $n!pR
    Taken from google:
    The axis in the plane of a laminate used as 0° reference. The y-axis is the axis in the plane of a laminate perpendicular to the x-axis. The z-axis is the through-the-plane thickness.


    ...what?

  6. #136
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    86

    Default

    Quote Originally Posted by Shadowblind
    z-axis? is that forward and back?
    Well in 3d its just another form of axis to move on depending on the origin of the cordinates (cartisian plane? not sure on term or spelling).

    My problem comes after 3d is transformed into 3d cordinates for the screen. In this sense, Z is the screen depth. The larger the value the farther back on the screne it goes. Z is how things are sorted when drawn so things can go infront or behind objects.

    This is why the flag is over everything in that image when its supost to be behind everything. I am not using proper z cordinates and insted or just painting them in order (the 2d was drawn first then the 3d was drawn over it).

  7. #137
    DCEmu Newbie Timale-Kun's Avatar
    Join Date
    Dec 2005
    Location
    Close To Paris
    Age
    40
    Posts
    73
    Rep Power
    0

    Default

    Hope it can Help U Shadowblind

    btw Great Job PSMonkey, I'll give u the link to my French translation, later, as usual

  8. #138
    DCEmu Reviewer Shadowblind's Avatar
    Join Date
    Apr 2006
    Location
    PR:SB End
    Posts
    3,796
    Rep Power
    115

    Default

    yeah, forward and backward on a 3 dimensional scale

  9. #139
    DCEmu Old Pro stotheamuel's Avatar
    Join Date
    Mar 2006
    Location
    FM, Texas
    Posts
    1,082
    Rep Power
    76

    Default

    well its not always forward and backwords

    the difference between 2d and 3d is z!!! yay its a song for you to remember

  10. #140
    DCEmu Regular idapimp's Avatar
    Join Date
    Dec 2005
    Location
    Austin, Texas
    Posts
    264
    Rep Power
    72

    Default

    hurray we can finally get back on the track of intelligent conversation in this forum.

    btw: excellent job psmonkey, the hle is definately not easy (or fun)

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •