Get well soon PSMonkey!
i'm a little sick this weekend (yet again). So i am trying the best i can. I fix a few issues but the biggest is I need to fix problems with the Z axis.
I fixed a few clearing bugs today as well (so you can now see the car select model somewhat. Anyways I'll post some new pictures later tonight.
z-axis? is that forward and back?
Taken from google:
The axis in the plane of a laminate used as 0° reference. The y-axis is the axis in the plane of a laminate perpendicular to the x-axis. The z-axis is the through-the-plane thickness.
Originally Posted by $n!pR
...what?
Well in 3d its just another form of axis to move on depending on the origin of the cordinates (cartisian plane? not sure on term or spelling).Originally Posted by Shadowblind
My problem comes after 3d is transformed into 3d cordinates for the screen. In this sense, Z is the screen depth. The larger the value the farther back on the screne it goes. Z is how things are sorted when drawn so things can go infront or behind objects.
This is why the flag is over everything in that image when its supost to be behind everything. I am not using proper z cordinates and insted or just painting them in order (the 2d was drawn first then the 3d was drawn over it).
Hope it can Help U Shadowblind
btw Great Job PSMonkey, I'll give u the link to my French translation, later, as usual
yeah, forward and backward on a 3 dimensional scale
well its not always forward and backwords
the difference between 2d and 3d is z!!! yay its a song for you to remember
hurray we can finally get back on the track of intelligent conversation in this forum.
btw: excellent job psmonkey, the hle is definately not easy (or fun)
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