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Thread: The adventures of triangles.... IN SPACE !!!

                  
   
  1. #161
    DCEmu Old Pro stotheamuel's Avatar
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    and it wouldnt work on monkey 64 yet!! ull have to use it on the computer n64 emulators and yeah probobly was split for when u download it

  2. #162
    DCEmu Pro sroon's Avatar
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    I see thanks you guys

  3. #163
    DCEmu Pro sroon's Avatar
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    btw PSmonkey nice 3D work.

  4. #164
    DCEmu Reviewer Shadowblind's Avatar
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    Quote Originally Posted by sroon
    how do you play a 3 part rom?

    depending on what rom it is, u probably need the full form of it.as for zelda, ill go ahead and say it needs to be combined, since I have a together and apart form of it, and project64 only played the full ROM.

  5. #165
    DCEmu Newbie
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    Just picked up the new April Edition of PSM if you didn't know (in another post) psmonkey's little monster got some attention. Even though it's not officially thru sony it did go PUBLIC

    WAY TO GO MONKEY

  6. #166
    DCEmu Newsposter Vega's Avatar
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    Hey Monkey, good job on the 3D.
    I've a request, could you try out WCW/nWo Revenge and WWF No Mercy on your latest build and post some screen-shots? Im curious on how far the rasslin' games have come along. Nice one.

    Click on the sig above to visit The Playground

  7. #167
    PS Beta Tester & Mod DPyro's Avatar
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    AFAIK the wrestling games don't work yet.

  8. #168
    DCEmu Pro sroon's Avatar
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    I think it time to play Quest again!!

  9. #169
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    This was just a comment, I had forgotten about private messages, realized how much I freakon hate topic derailment, so I changed it, have a nice day

  10. #170
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    please lets not get into a religious debate here.

    Anyways updated progress.

    1) I fixed UV cords for 2d textures in hle. When I went to hle mode they all went bust. I have fixed them now but still have other issues (so thing are about the way they were before).
    2) Quest now shows 3D. It's rather interesting specialy since in dialog the game does 9fps and outside of diolog (atleast in the little room) it does about 11-15fps.

    Thats about it for now. Still having issues with 3d (some reason I can render a transformed 3d triangle in my project. This is odd so I need to hunt down why. This should help to solve alot of issue I have with 3d (since im atm converting the polygons to screen space but at the same time loosing Z).

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