donations? maybe i should became a coder...![]()
donations? maybe i should became a coder...![]()
I want to know where to mail it so i can mail cash to PSmonkeys house!
i dont think that he should give away his adress to obsessed fans
ha thats funny comment lol
i cant get over that
Well we obvestily are obsessed and want this to be Great
but dont rush him to donate its his dision as a coder when he wants to start or even start at all
Wow, Chickenclaws, your typing is chicken stratch. Anyways excellent work PSMONKEY. You are one of the few developers that keeps the community with daily updates. I really appreciate your hardwork and dedication. You are seriously going to be put into the history books for this achievement.
Also PSMONKEY, have you designed a GUI for this emulator? Just curious on how it'll come out. For example I really like the new SNES9X TYL .4 GUI, its simple and very well organized.
Hey. I have odd bug to solve. I am not sure why but for some reason I cant render triangles in 3d space (currently what you see is me converting them to 2d space). Its odd because I copied a snipet of code from the cube demo's and they also dont work. So once I track this bug down I should see some progress on the 3d front.
If you noticed on the quest shot, the scene looks funny. This is because the polygons are not being transformed properly and its putting the camera outside the box when it should be inside. Once I can fix this rendering issue things should be much better.
Also just a minor note but Quake 1 also runs in game now. It takes ungodly for ever to load but it does get in game. Yet due to the same transformation bug, nothing makese sense on screen.
Regarding donations. I want to set up a donation page but I dont feel right doing it untill I get something further along (maybe for 1.1 build). So please hold on to your donations in the mean time.
psmonkey are you having trouble with rasterization or is it not even incorporated with what you're doing?
If I have it pass cordinates directly to the rasterizer they show up. If I pass them off to be transformed and passed to the rasteriser I get nada.Originally Posted by stotheamuel
Its something odd. I am not sure if its just from global varibles trashing something or if something else is breaking it. It's definantly not the rendering code.
toughy... thats one of the areas in coding i have "skillishness" knowledge and have messed around in at a friend who codes stuff's house
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