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Thread: The adventures of triangles.... IN SPACE !!!

                  
   
  1. #211
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    good job

  2. #212
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    do you ever think mario 64 will happen is it possible

  3. #213
    DCEmu Reviewer Shadowblind's Avatar
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    Quote Originally Posted by PSmonkey
    Also just a minor note but Quake 1 also runs in game now. It takes ungodly for ever to load but it does get in game. Yet due to the same transformation bug, nothing makese sense on screen.
    wait, when u mean quake 1, do u mean quake 64? cause doom, quake and duke nukem are reasons i want the emu. so, those being lesser on the graphics scale, how long do u beleive until they are playable at 30fps?

  4. #214
    DCEmu Regular idapimp's Avatar
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    im sure its immpossible for him to give an estimate on when a game will be up and running at a framerate that fast. coding is a long and bothersome process. if you get stuck on something while coding something as difficult as an emulator, its possible to be stuck there for awhile. there are too many variables that can hinder the progress. so all we can do is give our support. cuz i'm pretty sure he doesn't know when.

  5. #215
    PSP Flash Coder Shilo's Avatar
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    The thing is though, we may not know when, but we know it will eventually

    It takes thousands of nuts to hold a car together, but it takes only one to shatter it across the highway

    Duct Tape is like the force. It has a light and dark side, and it holds the world together

    Click here to play my other Flash games and movies!

  6. #216
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    Smile

    Great progress man, I really didn`t thought any coder would get this far, and if you manage to create a working n64 emu you`ll probably recive some well deserved donations =)

    I`m just curious, in which language are u coding this, c++? I`m definately hoping on you, since N64 is my definate favorite consol -ever-.

    And btw, its great that you are showing your progress.

    If you get a major prob. describe it closely, and i might can help since a have some experienced coder friends. (If we`re talking about c++).

    Again, thanks for your incredible effort!


    edit: c++ dosnt work on psp I presume

  7. #217
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    Quote Originally Posted by PreNite
    Great progress man, I really didn`t thought any coder would get this far, and if you manage to create a working n64 emu you`ll probably recive some well deserved donations =)

    I`m just curious, in which language are u coding this, c++? I`m definately hoping on you, since N64 is my definate favorite consol -ever-.

    And btw, its great that you are showing your progress.

    If you get a major prob. describe it closely, and i might can help since a have some experienced coder friends. (If we`re talking about c++).

    Again, thanks for your incredible effort!


    edit: c++ dosnt work on psp I presume
    I am compiling them as c++ objects but not useing classes or other advance methods of C++. Kind of doing so since I like being able to create stack varibles mid way though code vs always at the top. :P

  8. #218
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    Quote Originally Posted by PSmonkey
    I am compiling them as c++ objects but not useing classes or other advance methods of C++. Kind of doing so since I like being able to create stack varibles mid way though code vs always at the top. :P
    hehe ok seemes kinda advanced compared to my DOS-calculator (Which i will release here soon ), nah, but your skills seemes indeed experienced. Will you release the source to your next version -1.1(?). - would be kinda intressting to see that! - but i would totally understand if u didnt release the source though.

    Impressed

    /PreNite^

  9. #219
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    Hello!
    My MSN Is [email protected]
    YOU SPEAK FRENCH ?

  10. #220
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    Hey Florent You Speak English?

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