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Thread: N64 Emu

                  
   
  1. #11
    DCEmu Legend ACID's Avatar
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    Quote Originally Posted by CPU_Smarts
    A system need to be alot more powerful to emulate another system, i would say 7-10x more powerful, someone correct me if im wrong
    it need to be atleast 4 times the power of the emulating counsil

  2. #12
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    Quote Originally Posted by Acidburn05
    it need to be atleast 4 times the power of the emulating counsil
    That's an extremely arbitrary number.
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

  3. #13
    DCEmu Legend ACID's Avatar
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    Thenlet us all know. For thats what other coders say.

  4. #14
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    it's 100% dependent on the emulated system and the target platform.
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  5. #15
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    So its about what i was told then.

  6. #16
    DCEmu Old Pro Elven6's Avatar
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    So what did we agree on?

  7. #17
    DCEmu Coder GPF's Avatar
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    I was able to port Monkey64 for the 2D portion to the dreamcast and was able to play the homebrew pong game on the dreamcast.

    Unfortunetly I know very little about 3d coding, and even less about the dreamcast opengl like api and nothing about the psp 3d api

    Troy(GPF)
    http://gpf.dcemu.co.uk

  8. #18
    DCEmu Old Pro Elven6's Avatar
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    So the only problem here is the fact that the rom file is to big to be loaded onto the main ram correct?

  9. #19
    DCEmu Coder Smurph's Avatar
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    Quote Originally Posted by Elven6
    So the only problem here is the fact that the rom file is to big to be loaded onto the main ram correct?
    Pretty much, and the processor and GPU emulation.

    N64 cart = ~50mB
    DC RAM = 16MB

  10. #20
    DCEmu Old Pro SSaxdude's Avatar
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    Mario 64 is only 6 mb. But the Dreamcast isn't powerful enough to emulate the N64.

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