That's an extremely arbitrary number.Originally Posted by Acidburn05
it need to be atleast 4 times the power of the emulating counsilOriginally Posted by CPU_Smarts
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That's an extremely arbitrary number.Originally Posted by Acidburn05
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Thenlet us all know. For thats what other coders say.
it's 100% dependent on the emulated system and the target platform.
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So its about what i was told then.
I was able to port Monkey64 for the 2D portion to the dreamcast and was able to play the homebrew pong game on the dreamcast.
Unfortunetly I know very little about 3d coding, and even less about the dreamcast opengl like api and nothing about the psp 3d api
Troy(GPF)
http://gpf.dcemu.co.uk
So the only problem here is the fact that the rom file is to big to be loaded onto the main ram correct?
Pretty much, and the processor and GPU emulation.Originally Posted by Elven6
N64 cart = ~50mB
DC RAM = 16MB
Mario 64 is only 6 mb. But the Dreamcast isn't powerful enough to emulate the N64.
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