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Thread: Quake for PSP V2

                  
   
  1. #151
    PSP Coder PeterM's Avatar
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    Unhappy

    You need GTA and eLoader to load the game under firmware 2.60 -- as the readme.txt clearly says, and as is heavily documented on pretty much every PSP site.

  2. #152
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    Hi Peter,
    it is possible to put a bind to let the sound button on psp to show scores at the pressing?
    (i.e. - bind SOUND "+showscores")

  3. #153
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    You need GTA and eLoader to load the game under firmware 2.60 -- as the readme.txt clearly says, and as is heavily documented on pretty much every PSP site.
    You too have noticed the 15 or so repeated questions. Seems that people forget what a bulletin is for... huh.

    Toto73- I don't believe the sound button was included in the programming... ergh I didn't see it in the source anyhow. If you look into the config menus written for quake on psp, there is a way to display scores. When you are done looking at scores, you just press select and your regular controls are restored... hope that helps.

  4. #154
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    Quote Originally Posted by gpeters
    Toto73- I don't believe the sound button was included in the programming... ergh I didn't see it in the source anyhow. If you look into the config menus written for quake on psp, there is a way to display scores. When you are done looking at scores, you just press select and your regular controls are restored... hope that helps.
    Thanks, but I've already done this way - since I use analog, I've put the command "+showscores" on downarrow

  5. #155
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    I don't know if someone can help, but I've tried to use with "Quake V2" the 2 official expansion pack as well others that I have on cd like Qzone and Malice (renaming them pak2.pak) and they work quite fine except for Malice....I don't know if the problem is that it has 4 .pak...anyone help?

    Thanks
    Antonio

  6. #156
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    Yo, this is my first post. i have put quake onto the psp and put the id1 folder in but it wont work. what should be in the id1 folder

  7. #157
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    You need the pak1.pak file from the official Quake website, it's all in the readme.

  8. #158

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    This runs great, even on eLoader! I put the full Quake game into the ID1 directory so now I can play Quake with full sound and speed on the friggin' PSP! What an awesome release.
    However, something is lacking... Would it be possible to add Quake mods to this PSP game? Offline multiplayer and single player is so boring without Deathmatch or Co-operative bots, and I can't figure out how to get bots (and other mods) to work without replacing the original PAK0.pak.
    Also, is it possible to turn off the auto-center (or slow it down) that makes the player's vision level when he moves?

  9. #159
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    a couple of things...

    if using the auto installer, pk0 comes with it... sould i use my pk0 from the CD-ROM, or just leave the one that came with the auto installer..?

    how do you toggle the hud..? it is completely off atm...

    do i need the glquake dir..? everything seems to play fine on the psp without it...

    are there any ways to tweak the graphics (like in the cfg files)..?

    i get setup in infrastruccture just fine, but i am never able to connecto to any servers (of the four listed)...

    thanks, in advance, for any assistance or input in these matters...

  10. #160

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    I always ask questions and they never get answered.
    The PK0 that comes with the auto-installer is the DEMO. If you have the FULL VERSION, use the PK0 and PK1 instead.
    You don't toggle the HUD in Quake. You go to the "screen size" slider and lower it so it will show your HUD.
    You don't need the glquake directory because Quake for the PSP is in software mode, not OpenGL mode.
    What's wrong with the graphics the way they are?
    Sorry, I don't know anything about connecting to servers, I've never been able to search for any.





    Would it be possible to add Quake mods to this PSP game? Offline multiplayer and single player is so boring without Deathmatch or Co-operative bots, and I can't figure out how to get bots (and other mods) to work without replacing the original PAK0.pak.
    Also, is it possible to turn off the auto-center (or slow it down) that makes the player's vision level out when he moves?

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