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Thread: Quake for PSP V2

                  
   
  1. #141
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    hope not, I have been getting more traffic on my server as of lately. Someone took my latest config files and packaged it with Chris and Peter's Quake v2. seems to have come back slightly... Hope the project isn't gone... I would liked to have seen hardware acceleration- alas, I have no coding skills, and no desire to bring the headaches and work on myself. Not to mention, I don't believe the PSP source was made public- something that Id Software's gpl licence requires(I think)...?

  2. #142
    PSP Coder PeterM's Avatar
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    Sorry for not replying sooner - I've been on holiday.

    I've been doing no work on Quake, but Chris has been doing some good stuff. I may do more in the future now that my PSP is 1.5 again. 2.6 is a pain to develop on - rebooting GTA every tweak, weeee.

    Oh, by the way - the source is available on SourceForge. We really should do a proper source release though, since at the moment recent source is available only by CVS.

  3. #143
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    Thumbs up

    Hi everybody, since I got fw 1.5 I can use OSC so does anybody know a command that shows the statistics of the level (tab button on pc) during play, i.e. what you see when you die or finish the level - monsters killed, secrets found, ecc.

    I almost forgot.....STANDING OVATION FOR PETER & CHRIS!!!!!!!!

    Thanks guys

  4. #144
    DCEmu Rookie Physicist's Avatar
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    can i change the controls to allow me to use the analog stick for looking?
    i cant seem to figure it out so im playing the game without ever looking up lol.

    edit: ok i have to press a button to use analog look, but holding it down is annoying. cant i toggle it on/off permanently?

  5. #145
    PSP Coder PeterM's Avatar
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    If you add +mlook to your config.cfg that should sort it out.

    After that you should probably unbind the analog nub look key too so you don't accidentally press it during play.

  6. #146
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    where exactly? bear in mind i know very little about what i am doing.
    from looking at the cfg i have to type it in somewhere as: bind "key" "+mlook"

    but its already in the cfg > bind "\" "+mlook"

  7. #147
    PSP Coder PeterM's Avatar
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    Ah I realised that config.cfg is automatically generated, so you probably don't want to edit that one.

    If you create a new file called "autoexec.cfg" next to config.cfg and just put "+mlook" (without the quotes) in it that should do it.

    FYI, +mlook turns on "mouse" look, -mlook turns it off.

    By binding a key to +mlook, pressing the key sends Quake a +mlook and releasing it sends a -mlook.

  8. #148
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    thanks but i didnt even have to do that. i opened the config.cfg in notepad deleted all of the bind "xxx" "+mlook" and typed "+mlook" at the very end and it works just the same

    Edit: Typing +mlook into the ingame console does the job too. Although neither of these are permanent, exiting game seems to undo the changes... Trying the autoexec one now then.

  9. #149
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    If you are using the newest menu system(v2.0), you can go here and configure custom commands with little-to no knowledge of quake and it's in-game syntax:

    To download the newest config, go here:
    http://garretpeters.com/forums/showthread.php?tid=105
    To make a new control scheme, go here:
    http://garretpeters.com/quake/custom/

    just as a warning, some of my site is not IE friendly.
    -G

  10. #150

    Default help plz

    Hi,

    great that this Quake Project isnt dead !

    However i have PSP Version 2.60.

    I copy the Files into the Game Folder:

    PSP/Game/Quake/ -- there are the 2.0+ File

    i have also the id1 folder in the Quake folder with the pak file of the Shareware version.

    It shows up on the PSP with the Backround but when i want to play it it says that i cant be loaded.

    I tryed every eboot files in the zip, and also the original pak files from the retail version of quake but it wont load.

    Has someone get this to work for the PSP Version 2.60 ?

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