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Thread: Light Cycle 3D v2

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp Light Cycle 3D v2

    Updated release from Sg57

    This is from my website I updated recently, there you will find all my past, current and hidden projects as soon as they are on the internetz.

    More to the point, here is an update to the game I had entered into the PSP-Hacks Homebrew Idol 2 competition - Light Cycle 3D. I got great feedback from the initial release with many suggestions and I am listening!

    What's new in the Update:

    You can now turn while looking to the side and behind you.
    You can now skip the AI dukin' it out amongst themselves after you die by pressing Select (onscreen instructions say this as well)
    The gameplay now speeds up to 3x the pace after you die to speed things up - enjoy seeing who won in fast-forward.
    The race now starts when I say 'Go!', ready or not!
    Fireworks for the winner! Hazahh!
    Bug Fixes & Tweaks:

    Fixed a bug where cycling through your mp3's too fast would cause a crash - it is no more, cycle as fast as you want
    Tweaked the lighting of many things to more illuminate the playing field and tracers/rails.
    Extended the flare trail you leave behind you
    More graphical tweaks here and there (moved the tracers down a bit, etc.)
    Adjusted sound effect levels to balance them with the music level.
    Replaced the name of an AI; it was tasteless, dry humor. I hope those who it upset can forgive me.
    The game is becoming more well-rounded. It is quite addicting and a nice time killer, just whip it out (O.o) and race around for a bit while jamming to your own mp3s at your own desired speed, difficulty, number of enemies, skin and colors

    Download and Give Feedback Via Comments

  2. #2

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    Infrastructure/ad hoc mode? That'd be pretty cool

  3. #3

    Default

    I know the 3D is the main focus here, but the classic overhead fixed camera would be kind of a cool option.

  4. #4
    DCEmu Pro dangee's Avatar
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    Quote Originally Posted by pspforme!! View Post
    I know the 3D is the main focus here, but the classic overhead fixed camera would be kind of a cool option.
    or an overhead minimap onscreen somewhere.

    Maybe that'll be in 'v2 FINAL'

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