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Thread: Button Layout Idea

                  
   
  1. #21
    PS Beta Tester & Mod DPyro's Avatar
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    I'm sure the controller setup will be just fine.

  2. #22
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    hmm, psmonkey, could u name a game that uses Z + A or Z + B for me, off the top of my head, mario kart uses Z to drop the item, but u need to be holding down A, which could cause problems using B to brake. Also starfox using A too shoot, but dropping a bomb while shooting would be a bit awkward.

  3. #23
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    Mario i think does to do a smash i think. it's been a whiles so i need to check games. n64 was setup that way so someone could do z along with other buttons at the same time.

    --edit--
    to do the long jump in mario64. you have to hold down z and press jump.

  4. #24
    DCEmu Newbie Timale-Kun's Avatar
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    Just take the pic from McZonck, and clean up a lil bit. it'll be easier for those of u which want to share their idea of N64 Key map (just have to edit it l^^)...hope it'll usefull for some of u^^...I might think about one^^

  5. #25
    DCEmu Newbie Lumir's Avatar
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    Actually dont think their is one all around best key set up. If their is an ability to customize the buttons of any game through the emu, i think that would be best for each and everyones own prefrence in each different type of game. This way if im playing perfect dark/golden eye i can use the R-shoulder button as the Z button (fire) and use the dpad as the c-buttons, and joystick/joystick, and X as A and [] as B. Then when i play a different none FPS game i can switch the controls. I really hope we will have an emu that will allow us to customize and save control setting for each game.

  6. #26
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    Quote Originally Posted by Lumir
    Actually dont think their is one all around best key set up. If their is an ability to customize the buttons of any game through the emu, i think that would be best for each and everyones own prefrence in each different type of game. This way if im playing perfect dark/golden eye i can use the R-shoulder button as the Z button (fire) and use the dpad as the c-buttons, and joystick/joystick, and X as A and [] as B. Then when i play a different none FPS game i can switch the controls. I really hope we will have an emu that will allow us to customize and save control setting for each game.
    Indeed- it would be best to have customizable controls. There doesn't appear to be any good "one size fits all" control setups.

  7. #27
    PS Beta Tester & Mod DPyro's Avatar
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    You should just have a custom config that loads for each game

  8. #28
    DCEmu Newbie Timale-Kun's Avatar
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    for the Z bouton, I see it ore like the NintendoGC controller but we've to use the R trigger (involved combine key). Anyway it will be a hard task to play with some game on N64...

  9. #29
    DCEmu Newbie Lumir's Avatar
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    Quote Originally Posted by Timale-Kun
    for the Z bouton, I see it ore like the NintendoGC controller but we've to use the R trigger (involved combine key). Anyway it will be a hard task to play with some game on N64...
    I disagree. If we can customize controls for each game i think every individual person could find the best controls for themselves in any game. The n64 controller has 10 push buttons exluding the d-pad and including start. The psp has 7 exluding the d-pad and including the start button.

    I was reading up somewere of the idea that if the l-trigger (psp) is held and the d-pad is used this could in turn make the d-pad act as the c-buttons of a n64 controller. And if i recall right the L-R buttons were not really utilized/needed for n64 games.

  10. #30
    DCEmu Newbie Timale-Kun's Avatar
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    So according to u it'll be playable to put Z bouton as R Trigger?? but as i can remember in Ocarina of Time, to target u have to hold R trigger or Z (don't remember wich one cuz i've the N64 one and the GC special edition one wich was with Wind waker)???

    But untill that we have a long trip to do i guess^^ but don't underestimate the Monkey!!!

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