lol, I'm suddenly remembering that conversation we had in the other thread- fixed underpowered spells from increasing your opponent's health. It now says
attack was ineffective.
well, I found it strange to play the whole game without talking to anyone, so I've added trainers to each training station and got Daniel Chan to write up some dialog for them to guide you through the training to the final battle.
Version 0.61:
- added trainers who guide you through the whole Mage Master experience.
- fixed underpowered spells from increasing your opponent's health. It now says
attack was ineffective.
- moved game save to START so that those O saving loops go away
- use O to exit from battle preparation screens.
- all new mage upgrades now happen at green or white training centres
- rearranged the order of the training centres to have a more natural flow around the road, and switched the game save format. The order is now: white, yellow, red, blue, black (tournament) and green. Please consider restarting your game, I load, but don't gurantee the integrety of your old games.
Check for more pictures on my blog at http://www.teamsushi.org/
Download battlearena061.zip (10 MB)
lol, I'm suddenly remembering that conversation we had in the other thread- fixed underpowered spells from increasing your opponent's health. It now says
attack was ineffective.
Well, you have to set a good example for rising programmers right?
Hey Hardhat.
Nice work mate looks awesome. Way improved from the last build I tested.
Been soo busy with real life stuff lately that I haven't even got to code myself nevermind check out what everyone else is up to!
I will definitely be checking this out along with doing some programming myself tonight
Zack, I wondered where you went off to.
Batlle Arena is coming along nicely. It plays quite well really. I hope you enjoy it.
I haven't tried runescape, but in Battle Arena I think that the spells are reasonablely well balanced during the progression from novice to mage master.
I'll put runescape on my list of things to things to try. I would consider making an online version of the game, so maybe I could learn a little from trying that one. I really have read a lot about MMO, and I have experience making online protocols for networking. But I haven't put them together for an MMO due to the level of complexity. But I always had in mind that you should be able to take your mages and duel with your friends (or at least me duel with my son). So that is something to look forward to I suspect.
Last edited by HardHat; June 21st, 2009 at 02:43.
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