ya ya,i know they are.But do you have msn?
Does who?
Any could you please use periods? I think I'm combining thoughts that aren't supposed to be combined...
And make sure your textures are the correct format and everything like Produkt said.
ya ya,i know they are.But do you have msn?
custom textures work best if there in C:\Program Files\Quake III Arena\baseq3\textures as its easier to find
also prodkut, any ideas why my textures and surfaces go all fuzzy then i load my map on iris?
ugh,could someone tell me how to make targa files in photoshop and not make them 11mb!!!
->Save as->Format->Targa....
Make sure it meets the other requirements too.
It has to be a 24 bit TGA. I wounder what it would do if you made it a 16 or 32 bit TGA insted?
BTW PSPtwister, how big are you making your TGAs (demisions wise, for ex: 68px, 32px)??? Because if they are huge, the file size will be huger!!! (is huger a word?).
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NoOriginally Posted by Shilo
you shoulda used the word "big" instead,then it woulda worked,cause im pretty shure bigger is a word....no,i know it is a word
ok abit of topic there? anyone got any idea why my maps dont work like i said above?
safe image sizes are 128^2, 64^2, 32^2, 16^2 (^2 is a representation for Squared)
if you were to add all your textures togeather they should not fill up a space any larger than 512x512 IF YOU DO you will over exaust texture memory and crash your psp...
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