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Thread: Halo Mod for Iris Discussion

                  
   
  1. #151

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    Does who?

    Any could you please use periods? I think I'm combining thoughts that aren't supposed to be combined...

    And make sure your textures are the correct format and everything like Produkt said.

  2. #152
    PSP User PSPtwister's Avatar
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    ya ya,i know they are.But do you have msn?

  3. #153
    DCEmu Newbie webboy's Avatar
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    custom textures work best if there in C:\Program Files\Quake III Arena\baseq3\textures as its easier to find

    also prodkut, any ideas why my textures and surfaces go all fuzzy then i load my map on iris?

  4. #154
    PSP User PSPtwister's Avatar
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    ugh,could someone tell me how to make targa files in photoshop and not make them 11mb!!!

  5. #155

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    ->Save as->Format->Targa....



    Make sure it meets the other requirements too.

  6. #156
    PSP Flash Coder Shilo's Avatar
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    It has to be a 24 bit TGA. I wounder what it would do if you made it a 16 or 32 bit TGA insted?

    BTW PSPtwister, how big are you making your TGAs (demisions wise, for ex: 68px, 32px)??? Because if they are huge, the file size will be huger!!! (is huger a word?).

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  7. #157
    PS Beta Tester & Mod DPyro's Avatar
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    Quote Originally Posted by Shilo
    It has to be a 24 bit TGA. I wounder what it would do if you made it a 16 or 32 bit TGA insted?

    BTW PSPtwister, how big are you making your TGAs (demisions wise, for ex: 68px, 32px)??? Because if they are huge, the file size will be huger!!! (is huger a word?).
    No

  8. #158
    PSP User PSPtwister's Avatar
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    you shoulda used the word "big" instead,then it woulda worked,cause im pretty shure bigger is a word....no,i know it is a word

  9. #159
    DCEmu Newbie webboy's Avatar
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    ok abit of topic there? anyone got any idea why my maps dont work like i said above?

  10. #160
    PSP Modder Produkt's Avatar
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    safe image sizes are 128^2, 64^2, 32^2, 16^2 (^2 is a representation for Squared)

    if you were to add all your textures togeather they should not fill up a space any larger than 512x512 IF YOU DO you will over exaust texture memory and crash your psp...
    PSP Q3BSP Projekt: Here
    Iris Wiki Database: here
    Iris Game Info: Here
    Iris Addons: Here
    PSP File Shack: Here

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