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Thread: Monkey64 Update

                  
   
  1. #151
    DCEmu Pro sroon's Avatar
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    OK could you guys please try to stay on topic. the only real coder in here is PSmonkey.

  2. #152

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    No it's not phuxer it's ****... but whatever floats your boat! PS: Use the translator it's fun!

  3. #153
    Won Hung Lo wraggster's Avatar
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    Please stay on topic or posts will be deleted

  4. #154

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    Quote Originally Posted by wraggster
    Please stay on topic or posts will be deleted
    Ok, sorry about that

    PS: I have a Husband (Thats right im a gal!) so {w.e.l.}

  5. #155
    DCEmu Newsposter Vega's Avatar
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    Quote Originally Posted by behahwhoalalala
    Ok, sorry about that

    PS: I have a Husband (Thats right im a gal!) so {w.e.l.}
    off topic, again.

    anyway, it does make sense to keep M64 in user mode because it makes it available for all PsP owners. Stick it right up Sony's ass.

    Click on the sig above to visit The Playground

  6. #156

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    Quote Originally Posted by behahwhoalalala
    Ok, sorry about that

    PS: I have a Husband (Thats right im a gal!) so {w.e.l.}
    ....
    You do know by posting that you remove all doubt from my mind that you are a guy.

    Oh, and to those who want him to use the ME: the only way we can currently run code on the ME is using MIPS assembley, as the unofficial PSPSDK doesn't support it yet. MIPS asm is extremly hard, getting it to work well with M64 would be unlikely.

  7. #157

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    Quote Originally Posted by Vega
    off topic, again.

    anyway, it does make sense to keep M64 in user mode because it makes it available for all PsP owners. Stick it right up Sony's ass.
    i totally agree, i was very happy the moment i read m64 would stay in user mode, since i don't feel like downgrading my 2.0. Now i can still have some hope of playing Zelda mm on my PSP someday.

  8. #158
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    Quote Originally Posted by Gary13579
    ....
    You do know by posting that you remove all doubt from my mind that you are a guy.

    Oh, and to those who want him to use the ME: the only way we can currently run code on the ME is using MIPS assembley, as the unofficial PSPSDK doesn't support it yet. MIPS asm is extremly hard, getting it to work well with M64 would be unlikely.
    Erm, Actualy there is a demo on ps2dev for running c code on the ME. Yet what is the point. With hle there is no way I can properly seperate the emulation into 2 task. The only way is LLE and i've given up on that for the time being.

  9. #159
    DCEmu Reviewer Shadowblind's Avatar
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    dont give up on any part of m64

  10. #160
    DCEmu Newsposter Vega's Avatar
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    M64 has the potential to put a huge dent in Nintendo profits. The only reason I would've considered buying a Revolution would be for the Nintendo back libary. When M64 gets released, the back libary is immediatly available on a freakin' handheld.
    Dont give up monkey, the release of M64 will have huge outcomes.

    Click on the sig above to visit The Playground

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