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Thread: Monkey64 Update

                  
   
  1. #171
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    Thumbs up Thankz

    And'a to -pspmonkey- " i think thers is alot of people who are putting their hopes and dreams on ya! including me!....

    By going trough with this u are gunna make history my friend. And u dont wunt to B the guy who people would look up and SAY he almost did'it. N0! im sure u wunt to be the It guy u wunt people to say! HE DID IT...............

    ,,,,,S0 thanx for traying to make sumethin' UNIQUE, posible .......

  2. #172
    DCEmu Pro RedKing14CA's Avatar
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    Dont Post That Crap Here!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! That Is Disgusting!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  3. #173

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    I have done that before... Now lets get back on topic!

  4. #174
    DCEmu Pro sroon's Avatar
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    Naked bubies!!!!!! (.)(.)
    JK I have Les porno on mu psp for the guys at school amost every day!

    What is this user and kernal mode because I only have PSPs with 1.50 and 2.60?

  5. #175
    DCEmu Regular idapimp's Avatar
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    monkey. how much of an improvement on frame rate do you think itd have once you work out the texture cache?

    p.s my little nephew comes into this forum so grow up please and keep it at a decent level.

  6. #176
    DCEmu Old Pro stotheamuel's Avatar
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    Quote Originally Posted by sroon
    Naked bubies!!!!!! (.)(.)
    JK I have Les porno on mu psp for the guys at school amost every day!

    What is this user and kernal mode because I only have PSPs with 1.50 and 2.60?

    its been answered atleast 20 times but.. it doesnt matter

  7. #177
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    Quote Originally Posted by wraggster
    Please stay on topic or posts will be deleted
    I completely support this action. I wish people would realize, what would they rather have, someone to be able to concentrate what time he has on making a truly amazing emulator, or spend that time reading and sorting through a bunch of questions and comments that have already been said or asked many times before. I for one would love to see a topic where only PSmonkey can post his comments.

    And for all you people asking, when will it come out, can it do this, can it do that. Rest assured, whenever PSmonkey makes progress, he will let us know, when he knows when he'll be able to release something, he will let us know as soon as he can. He's done an exceptional job so far of keeping us informed and I think you should just let him do his work.

  8. #178
    DCEmu Newbie Lumir's Avatar
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    Thanks for informing me on the mem issue monkey. And yes i totally agree with you on the fact that getting the emu to run a game comes first. I just wanted to know if its at all possible to run larger roms in the future.

    Oh and as for that pic of quest64 i noticed that game is similar to ogrebattle64 in the graphic arena. If you get quest to run do you think ogrebattle will run as well? Sorry if this is a dumb question.

    The way i see it if this emu will be able to play acutal roms, im shure the emu will be able to play any n64 game in the future as intrested coders from around the world will flock to the emu and add fixes/updates and such if permitted by monkey. M64's future looks bright, keep up the good work.

  9. #179

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    Quote Originally Posted by PSmonkey
    Erm, Actualy there is a demo on ps2dev for running c code on the ME. Yet what is the point. With hle there is no way I can properly seperate the emulation into 2 task. The only way is LLE and i've given up on that for the time being.
    Didn't know this, the only sample in the SDK uses asm.
    Looked around and couldn't find a link..

  10. #180
    PS Beta Tester & Mod DPyro's Avatar
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    Ogre Battle 64 is way too big in the ram department...He wouldnt even be able to load it with M64 in its current state.

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