Page 2 of 24 FirstFirst 12345612 ... LastLast
Results 11 to 20 of 234

Thread: Monkey64 Update

                  
   
  1. #11
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    8
    Rep Power
    0

    Default

    i cant wait for the m64 emu u have all of my support

  2. #12
    DCEmu Newbie
    Join Date
    Feb 2006
    Posts
    32
    Rep Power
    0

    Default

    looking good, keep up the great work.

    oh, and howcome the text was readible in your last screenshot, but it turned back to blocks again?

  3. #13

    Default

    how about u give us a screenshot of a more readable game

  4. #14
    PSP User
    Join Date
    Feb 2006
    Age
    36
    Posts
    166
    Rep Power
    67

    Default

    good work monkey how come its multi coloured? hope you dont get ill...again

  5. #15
    PSP Coder
    Join Date
    Sep 2005
    Posts
    1,407
    Rep Power
    83

    Default

    Infernux,
    Because I have to correct them again. In 2D space the UV are based on the image size. In 3D space the UV are based on 0 - 1. So since I am now rendering everything (including 2d stuff) in 3d space, I have to correct the textures yet again. :S

    PSP Candate,
    At the moment, That is the most readable game. Needs some corrections in the Z tho. Once that is fixed things should look much better.

    kersplatty,
    Texture issues. I must correct the textures (byte order) & convert the UVs to 3d space again.

  6. #16

    Default

    Hey!
    I wish you all the luck with M64, I've always wanted to play old N64 games on the move and now it looks promising for the near future! =D I'm really looking forward to the new release of M64 since i'm going on holiday soon (yay!)
    I wish you all the best PSMonkey and good luck for the future releases =)

    Sean =)

    (wiv ya all the way Blood)

  7. #17
    DCEmu Coder BrooksyX's Avatar
    Join Date
    Feb 2006
    Location
    Washington, U.S.
    Age
    34
    Posts
    1,336
    Rep Power
    84

    Default

    you continue to amaze the psp community, psmonkey.
    Thank you for your work.


  8. #18
    DCEmu Newbie Lumir's Avatar
    Join Date
    Mar 2006
    Posts
    95
    Rep Power
    0

    Default

    The PSP community has been forever changed. Just looking at that screen from Quest64 gives PSmonkey the spot light even over sony who has yet to give adequet info on thier PS1 emulator.

    This is simply amazing and stunning, just thinking that i will be able to play some of my fave n64 games on my psp is truly fasinating. I really do hope the games like perfect dark will be somehow playable in the future even though right now there seems to be a ram prob.

    PSmonkey simply amazing. Congrats on your emulator, even though its not complete its a ground breaking development. You have my regards.

  9. #19
    DCEmu Pro sroon's Avatar
    Join Date
    Nov 2005
    Location
    Hyrule
    Age
    34
    Posts
    726
    Rep Power
    74

    Default

    Does the NDS have the same codeings as the n64 since the are both 64 bit(I think)
    I thoght you would know this because I think you said that you make DS games for a living.(lucky *******) JK. so any way I was just wondering if your knowlege to the n64 emulator comes from your DS knowledge.
    PS I just want to be a game designer someday. hope its not spam.

  10. #20

    Default

    even tho it seems...difficult to read(at times), i always like new posted screenshots of the m64

Page 2 of 24 FirstFirst 12345612 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •