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Thread: Monkey64 Update

                  
   
  1. #61
    DCEmu Regular idapimp's Avatar
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    good $n!pR. I'm gonna hold you to that.

    and for psmonkey. when you get the texture cache done how much of an effect on the frame rate do you think it'll have?

  2. #62

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    Did any of you people actually read his post? All I've seen is people flaming others and talking about the DS emulation.
    Be thankful for what you have.

    Great job PSmonkey, can't wait to see the release

  3. #63
    DCEmu Old Pro Wally's Avatar
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    I find that sometimes i skip posts... but as a matter of fact the posts that i skip are irrelivent to this topic. Its not fair to PSmonkey that he brings out a program and then explains everything about the N64 then someone else mentions the DS and the topic is about DS...

    Just keep that in mind folks.

    Wally

  4. #64
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    then lets move it back to n64

    Psmonkey, when you replied to my question, you said the text was rendered in 3d. Howcome you render the text in 3d if they are 2d figures? Doesn't that just complicate things?

    oh, and uv means the texture map, rite?

  5. #65
    DCEmu Reviewer Shadowblind's Avatar
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    cartman,we get it. and if u really cared, u wouldnt respond.

    If no commercial roms are at even 15fps, then i say dont release the new emu until at least a game of short graphics like mortal combat is running at 35fps. Even if it takes many more weeks.

  6. #66
    DCEmu Old Pro Wally's Avatar
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    cartman just demonstrated what i mean...

    CARTMAN WAKE UP TO URSELF its over! If i had moderator powers ur post would have been long gone!

    Sorry Infernux

  7. #67
    DCEmu Old Pro stotheamuel's Avatar
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    Quote Originally Posted by PSmonkey
    3) After next release I am taking a few weeks break to work on Iris again.

    Just needed to clear that up.

    Yay 2 of my favorite hombrewses are bein' updated.

    life loves me!

  8. #68
    DCEmu Newbie lunasicc's Avatar
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    Anyone check out the SNES9X TYL forums? I don't want to lose people's hope or support to PSMonkeys N64 project but a response from a SNES9x TYL coder really looked down on the project and made it seem like it was pointless to even work on it.

    From Snes9x TYL forums,

    More seriously, yes we do know.
    Now for the N64, I personnally judge it pointless, because there is unlikely playable games that will popup. While emulate the N64 graphics seems not too much difficult, emulating a 80 Mhz CPU over a 333Mhz CPU seems another story to me.

    Thats why I would personnally consider it a waste of time to devellop such emu.
    1/ Game that are playable are going to be a few.
    2/ Game list on n64 is VERY short.
    3/ Pushing such emu to a usable level (tuning) is a lot of work.

    You add these 3 and you find that I will never join such project and yoyo will probably agree with me.



    Honestly, this has not affected me and my support for PSMonkey. I believe in Monkey's ability and that anything is possible, as long as someone (PSMonkey) puts in his time and hardwork on the it. Even if games arent playable, PSMonkey is making history and bringing what was a fantasy to many Homebrew fans a reality.

    Again I am sorry to burst any's bubble, I just wanted to point out the skeptics out there. I hope PSMonkey will prove these people wrong and show them how its done when making an emulator.

  9. #69
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    Some of the games that should be working descently are some of my favorites and I prefer them over almost any snes game. And theres always gona be pesimism but im optomistic and look forward to the release of it.

  10. #70
    DCEmu Old Pro pkmaximum's Avatar
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    I have faith in Monkey and I wanted to say good work as we keep saying constant progress on this emulator!

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