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Thread: Mapping for Iris

                  
   
  1. #21
    DCEmu Coder PSPKOR's Avatar
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    Default Iris mapping

    I tryed doing this without the quake 3 and everthing worked fine by making my own files, i changed my .MAP into a .BSP file fine using the Q3Radiant but when i go to run it on Iris it loads up like normal but when it finishes loading it just freezes and crashes.

    Can anyone HELP?............please

    I now know what i was doing wrong, i got past it by using a quake3 demo loads up fine now. But still the arches don't come up in game, they just come out as random line, anyone know why?

  2. #22

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    The last two links bring me to some wierd text.

    Edit: Never mind. I "saved link as..." the file.rar

  3. #23

    Question .bak!? Not .bsp!?

    All I get, is a .bak file. Not a . bsp. Is there anything that I did that is wrong?

  4. #24

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    Yeah-- Produkt, your sites screwed up. When I click the example maps link it shows a bunch on simbols.

  5. #25

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    Quote Originally Posted by Zeemon
    Yeah-- Produkt, your sites screwed up. When I click the example maps link it shows a bunch on simbols.
    I figured it out. Right click it. Then, "Save link as..." And whatever is there, add ".rar" after everything. (no space and no " )

  6. #26

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    Ahh....thanks.

    EDIT: could someone help me out... When I first open it, it doens't show all the things it does on the screenshot. Here's what it looks like:
    http://www.pspzone.mfhosting.com/iris.bmp

    Ohh and another problem...when I'm in the Q3R program, I click Bsp, then bsp_Fullvis, but it outputs a .bak file..

  7. #27

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    Quote Originally Posted by Zeemon
    Ahh....thanks.

    EDIT: could someone help me out... When I first open it, it doens't show all the things it does on the screenshot. Here's what it looks like:
    http://www.pspzone.mfhosting.com/iris.bmp

    Ohh and another problem...when I'm in the Q3R program, I click Bsp, then bsp_Fullvis, but it outputs a .bak file..
    Ya, that is how it looks for me too. And, I also get a .bak file. Can somebody help us?

  8. #28
    Now with Blast Processing! Kaiser's Avatar
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    Default Stickied

    Though this is PSMonkey's forum I don't think he'd mind if this was stickied, As its a great guide Produkt.

    Nice work!

    edit: This forum sure is popular, its getting pretty cluttered so I'm going to talk to wraggs about somehow cleaning this up so its nicer to look at. Perhaps a new Iris sub-forum?

  9. #29
    PS Beta Tester & Mod DPyro's Avatar
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    Default

    Quote Originally Posted by Zeemon
    Ahh....thanks.

    EDIT: could someone help me out... When I first open it, it doens't show all the things it does on the screenshot. Here's what it looks like:
    http://www.pspzone.mfhosting.com/iris.bmp

    Ohh and another problem...when I'm in the Q3R program, I click Bsp, then bsp_Fullvis, but it outputs a .bak file..
    Make sure to place your map in your baseq3/maps folder. Also use fastvis to compile your map.

  10. #30

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    My map is here: C:\Program Files\Quake\baseq3\maps\test.map. Then I tried opening Q3R and opened the map, then clicked Bsp, then bsp_Fastvis. Still ended up with a .bak ......

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