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Thread: Lua Player v0.19

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Thumbs up Lua Player v0.19

    Shine, Nevyn and the rest of the Lua Team have released a new version of the software that has revolutionised the PSP Scene for Non coders and those with little experiance by enabling them to create demos, games and applications for all versions of PSP firmware, heres whats new in this release:

    v0.19
    ==========
    - directory detection bugfix [moonlight]
    - Changed System.loadModule to loadlib to work. [Oobles]
    the same as the traditional lua loadlib function.
    - Made loadlib check if a module is already loaded before trying
    to load. [Oobles]
    - Removed getLuaState export. No longer required. [Oobles]
    - Made debugOutput work in the same way as printf in bootstrap. [Oobles]
    - Added loadlib.prx kernel module. required for module loading. [Oobles]
    - Added a module sample for manipulating images [Shine]

    Some additional news posted on the site:

    This is the first version with the changed new module load support by Oobles. The modules concept should be stable now, but if you have problems with it, try an older version. See the effect-module and the Game Of Life example how to write your own modules.

    Download and Give Feedback Via Comments

    Check out our amazing Lua Sections with all the Lua Releases to the Scene.

    Lua Games
    Lua Demos
    Lua Applications

    Thanks to Haggar for the heads up

  2. #2

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    does ne 1 still operate on 1.0 ne more? y would you? cause i honestly dont know the difference really. huh...

  3. #3
    DCEmu Regular grin.ch's Avatar
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    man, I still wanna learn to program LUA games since that's easier than using PSPSDK and all that...

  4. #4
    PSP User Apoklepz's Avatar
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    Wow....that was fast.

  5. #5
    DCEmu Newbie dragaron's Avatar
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    Quote Originally Posted by CeramicMonkey
    does ne 1 still operate on 1.0 ne more? y would you? cause i honestly dont know the difference really. huh...
    It's good that the v1.0 eBoot's are still distributed because more often than not it's the v1.0 eBoot and NOT the v1.5 eBoot that works with the GTA exploit. Does anyone know if this version of LUA works with the GTA exploit?

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    PSP User uhoh_hotdogs's Avatar
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    Quote Originally Posted by dragaron
    It's good that the v1.0 eBoot's are still distributed because more often than not it's the v1.0 eBoot and NOT the v1.5 eBoot that works with the GTA exploit. Does anyone know if this version of LUA works with the GTA exploit?
    I couldn't get the 1.5 version to work, I'm going to try the 1.0 right now. Hmmm. I can't get the 1.0 version to work either! I must be doing something wrong.

  7. #7

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    dude, sometimes it just doesnt work!

  8. #8
    DCEmu Newbie dragaron's Avatar
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    Quote Originally Posted by uhoh_hotdogs
    I couldn't get the 1.5 version to work, I'm going to try the 1.0 right now. Hmmm. I can't get the 1.0 version to work either! I must be doing something wrong.
    What Nigelrigel says is true, sometimes even a 1.0 eBoot will not work with the GTA exploit. As far as I know, the only stable versions of LUA that work with the GTA exploit are 14 and 16 (according to Fanjitas website).

  9. #9
    PSP User uhoh_hotdogs's Avatar
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    Quote Originally Posted by dragaron
    What Nigelrigel says is true, sometimes even a 1.0 eBoot will not work with the GTA exploit. As far as I know, the only stable versions of LUA that work with the GTA exploit are 14 and 16 (according to Fanjitas website).
    Yeah. The only one that I've had sucess with would have to have been the .16 version. I wished this one would have worked though so I could have ran some of the newer LUA programs.

  10. #10

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    Quote Originally Posted by dragaron
    It's good that the v1.0 eBoot's are still distributed because more often than not it's the v1.0 eBoot and NOT the v1.5 eBoot that works with the GTA exploit. Does anyone know if this version of LUA works with the GTA exploit?
    oh cool...good to know

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