I've uploaded both the source and binary releases.
via Bazzie Bizzle.com
Avery Lee's Altirra (a newer Atari 8-bit emulator) was updated yesterday. It supports the Atari 800, 800XL, and 130XE machines.
Here's what's new in Altirra 1.2:
features added
- Debugger: Added memory pane.
- Debugger: Shift+F11 is now a shortcut for Step Out.
- Debugger: History window now supports the mouse wheel.
- GTIA: Added artifacting support.
- UI: Cursor auto-hides when over display pane.
- UI: Added window pane layout saving.
- UI: Basic support for an Atari ST mouse in port 2.
- UI: Added more keyboard mappings.
- Simulator: Added initial save state support.
- Simulator: Added option to pause when not the active application.
- CPU: Initial 65C02 and 65C816 support.
bugs fixed
- Simulator: Fixed RUNAD handling in executable loader.
- Simulator: Fixed incorrect TRIG3 cartridge sense on launch.
- UI: Tweaked aspect ratio constants.
- UI: Fixed some bugs with pane undocking.
- ANTIC: Added missing address wrapping (fixes hang loading Bounty Bob).
- ANTIC: Fixed VSCROL timing to acccommodate more mode line extension tricks.
- ANTIC: Fixed low bits in NMIST register.
- POKEY: Tweaked hi-pass to sound better.
- POKEY: Implemented fast pot scan mode.
- POKEY: Two-tone serial mode now affects timer 1/2 sound output.
- Debugger: Breakpoints can now be seen on the active line.
- Debugger: Fixed early stop when trying to Step Out across a PLA or PLP instruction.
- Debugger: CPU status traces on single-step use the instruction PC rather than the raw PC.
- HLE: Fixed black status pane in Pole Position due to incorrect attract mode handling.
- HLE: Fixed startup path problems that prevented SpartaDOS X from starting.
- HLE: Screen handler now adjusts user memory limit.
- HLE: Fixed length return value bug in CIO put characters command.
- HLE: Control codes now work with S:.
- Disk: Fixed CIO return codes for H: handler.
- Cartridge: Cart bank is now reset on cold reset.
- Cartridge: Fixed banking and recognition problems with MaxFlash 1M cartridge format.
- CPU: Added option to halt on BRK instructions.
- GTIA: Fixed nasty bug where P/M collisions got messed up whenever the simulator dropped a frame.
- GTIA: Fixed behavior of sprites when repositioned during active region.
- GTIA: Implemented text blink and vertical reflect bits.
- GTIA: Fixed low bit in PAL register in NTSC mode.
Download and Give Feedback Via Comments
I've uploaded both the source and binary releases.
To spark some life into the forums the Junk Forum is now open, mostly anything goes in there but no illegal stuff.
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