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Thread: Tomato Numbers v0.1

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    Smile Tomato Numbers v0.1

    themouton from the forums at the premier French Homebrew Forum Player Advance.org has released a new puzzle game for the PSP, heres a rough French to English Translation:

    <blockquote>The goal of the play is to leave tomato all these infames malicious numbers while passing by all the boxes. Can be that one day there will be the princess tomato to save!! Each box with a number, it indicates the number of times where it is necessary to pass above (clearly?).
    It is necessary to arrive on the last one puts, the white checkerwork, to finish the level.
    For the moment there is that 5 types of boxes.
    box 1: to pass once
    box 2: to pass 2 times
    box 3: to pass 3 times
    box 4: to pass 4 times
    the box checkerwork: to pass that at the end, when all the other boxes disappear.

    You can move tomato with the directional cross.
    And cross touches it makes it possible to make a screen printing. The image will be put in the repertory of the play.
    touch direction: move tomato
    touch cross: screen printing

    Fact:
    graphics: 50 %
    stopwatches: 75 %
    level: 75 %
    the tomato: 75 %
    the engine of play: 50%
    the graphic engine: 50%

    To make:
    other boxes: jump, car movement in the 4 directions, téléporter
    menus
    Can be to remake the tomato drawing and its animates
    the engine graphs to be improved
    musics and sounds
    full with tricks

    At the technical level, I program in C++ with the devkitPro and Visual Studio 2005 (It is useful just for the make and the completion). I use lib png for the images. I have to develop a lib which makes it possible to post sprites and tiles, to make various operations above. With a system of hierachie and groups.
    I develop rather gently because I make tests on possibilitées of the PSP at the same time, I bump also on another project which has anything to see but which takes much time (8 hours in made = job) and I have also a life

    This preview makes it possible to see animate them and the principle of the play.
    Here finally the bond for the 1.5 in kxploit

    For PSP 1.5: Tomato.zip (706ko)

    It goes with also with FileAssistant and them bootloader. For the 1.0 I do not know how the file is made. Thus if somebody knows?

    Thank you</blockquote>

    anyone translate this better please do so

    Download, Screenshots and Give Feedback Via Comments

  2. #2
    Won Hung Lo wraggster's Avatar
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    i wonder how many sites copy this news without saying how they found it :P, nice release though

  3. #3
    PSP User chickenclaws's Avatar
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    hah thats so true Watch psp-hacks lol it will be next with quoted artical from DCEMU lol

  4. #4
    DCEmu Regular grin.ch's Avatar
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    Nice! I can tell from Wraggster's Avatar, he's gotten his hair cut! Cool looking game though. Downloading right now!

  5. #5
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    salut et bravo Ã* toi themouton,

    j'essaierai ton jeu ce soir mais ça Ã* l'air bien poilant.
    Demain C'est Aujourd'Hui en PIRE
    SEP inside

  6. #6
    DCEmu Regular StealthCP's Avatar
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    :?

    Here, a translation for those n00bs who aren't fluent in French. It's quite hard.
    Quote Originally Posted by zouzzz
    Hello, and well done themouton, I'll test your game this evening, but I have other things to do atm
    It's also amazing how many PSP coders do not know how a 1.0 EBOOT is assembled.

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