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Thread: [WIP] HackLink - Rule The World

                  
   
  1. #11
    Nightmaren Shrygue's Avatar
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    Wow, now this looks good, something I've overlooked until now. Keep up the great work!

  2. #12
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    Hey all,
    here is a full list of some updates :

    Modified a lot the Shell Console.It will now act as a debugging tool for the player.Actually the console supports some elementary commands, such a disconnecting from a remote host, aborting any current hacking operation.
    I've planned added a reset Ip command so that your current connection settings are reset, and trace level will reduce a lot.

    Fixed Cracking func. This will let you hack a server through a open port you've previously discovered with a scanner.

    Fixed some drawing bugs, and cleaned the code a lot: the game run faster than before, and i'm still using LPHM7.

    Fixed scrolling cursor bug: this was making the cursor let some ugly traces on the screen.Now fixed.

    Added a store, where the player will buy some softwares for hacking stuffs

    Added Download Func: this will let you download any file from a server you hacked through.works fine, see screenshots below.

    Added Password Breaker: this tool will help you hacking the administrator account of a remote host server by cracking the password.The speed of the process is linked to the player's current hardware abilities.

    Screenshots:




















  3. #13
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    Hey all,
    Well i just dropped drop drown here quickly to give some feedbacks about the project and screenshots.

    As some others suggested, i've entirely reviewed the game code, added some new elements to make it more realistic.I do not have enough time to tell in details the complete changelog (i'm in holidays), anyway here is some screens and comments.

    A simpe menu screen, no comment.


    A example of gateway available in the game


    A worldmap view, to setup a bounce connection list.


    The most common type of mainframe security, pass protected screen.


    A view of all others security systems detected by your own gateway on the targetted mainframe.


    A view of players softwares, crackers, bypassers,etc stored on the player's gateway.


    here we start running the proxy bypass


    As we can see, proxy is now deactivated.And notice that proxy bypass uses some CPU resource, as shown on the filling rectangle on the upper of the screen.


    The elliptic Decypher running...


    The password breaker running...



    I do not have enough time actually, then i'm workin on it slowly, anyway, it's growing up.Feel free to say some critics and suggests.

    Thanks.

  4. #14
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    Hello!
    yonaba, you do the port of the great game. I spend in uplink many hours . It is very interesting game. My respect to you.
    Only one question - when we can try some part of game? What part of game did you already done and what part in progress? Sorry for my poor english - I'm from Russia.

  5. #15
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    Quote Originally Posted by Domovoy12 View Post
    Hello!
    yonaba, you do the port of the great game. I spend in uplink many hours . It is very interesting game. My respect to you.
    Only one question - when we can try some part of game? What part of game did you already done and what part in progress? Sorry for my poor english - I'm from Russia.
    Thanks so much.Happy to see that many are interested.
    Well, the fact doing this port is a bit more complex that i thought before.Because of many reasons and because of the PSP's hardware specifications (low CPU speed especially using Lua) and because of the shorter screen size.
    Anyway, i love challenging my brain, then i'm doing it on my way.Actually i'm still writing the core.Some kinds of functions aren't yet finished, such as operations on servers, receiv/send notifications, upgrade gateway and install new softwares.But i've it won't take so much time to be done.
    After all that, i'll write some missions, and implement audio events layers.

    I haven't planned a time for release, and i don't want to release a demo, but something more exciting and complete.And I guess it would not come before September.

    But if you're interested in beta testing it, just PM.

  6. #16
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    Quote Originally Posted by yonaba View Post
    But if you're interested in beta testing it, just PM.
    send you PM

  7. #17
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    Hi all,
    I just dropped down here to give some feedbacks about the work done.
    Right know I'm far from a PSP, then I cannot post any screenshots.
    Here is the list of the main changes i brought to this:

    Changelog

    -Reordered a bit the game structure.Now runs fine without overclocking cpu speed (Meaning 222Mhz).This was one of the main goals to reach.
    Fixed some mistakes on the code.
    -Fixed a bug that was making the game crashes after running it many times.(Some kinda memory Overflow, I guess).
    -Implemented an in-built File Manager to the Player's gateway.Player can now use some combo keys to delete a file/software on his gateway memory.He can also delete/download a file from any server he is connected to, only if security modules (proxy, firewall etc were disabled before).
    -Fixed some little glitches about Bounce List drawing.
    -Fixed a (stupid) bug that was allowing the player to modify his current connection.Now player has to disconnect first before boucing to another location.
    -Fixed Password Breaker software
    -Added & Fixed Version for softwares.Using a cracker/bypasser software to bypass a security system whose version is greater will no longer work.
    -Added Scrolling Feature for file Lists printing (some items were printed out of the visible part of the screen when a list was too long).Now fixed.
    -Added Upload Feature, available for Data only.
    -Fixed a bug that was allowing files operations on a server if Security Systems were disabled and enabled after.
    -Added Governement Database servers: International Academic Databse, International Social Database, and International Criminal Database.
    -Player can interact with data on these government databases, modify records as he wants.
    -And much more i cannot remember...
    I'll add some screens as soon as possible.
    Thanks.

  8. #18
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    Just some screenshots to illustrate the previous post:












  9. #19
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    Awesome! Amazing work, really appreciated!

    Are any scenarios already incorporated into the newest build?
    And what about the original game's scenario? Is it included in this release?

    I never played it before tho a friend recommended to me years ago. It'd be awesome to finally play it on the PSP.


    Once again, great job - by all means, continue to improve your work!
    Last edited by Jinx1337; September 11th, 2009 at 14:57.

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