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Thread: [WIP] HackLink - Rule The World

                  
   
  1. #1
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    psp [WIP] HackLink - Rule The World

    Hi all,
    i've been recently started working on a new and original Homebrew game for Sony's PSP.Basics are entirely implemented, only remains some cleaning stuff, optimizations before i start writing scenarios for playing.

    Thus I can show the game concept.

    Name: HackLink - Rule The World

    Based On: Uplink-Hacker Elite (Chris Delay's PC Game)

    GamePlay: Really simple. You're a Hacker.You enjoy breaking the law on the Net.Your dream is to become a free-lance agent working for HackLink, a worldwide corporation and become a Leader in computer crimes.

    Programming Language: Lua - Using LuaPlayerHm7 and LuaPlayerWindowsR3 for debugging


    More Screenshots via comments

    Thanks for reading.

  2. #2
    Sir Digby Chicken Caesar Darksaviour69's Avatar
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    Screeenshots:

    • Ability to save an Options File for the Game, when you run it for the First time or if you haven't saved it yet.








    • Here is the main menu.You can create a new user from there, delete an already existing user profile,access to the options menu, or exit the game




    • The steps of the registration process




















    • Gateway login procedure




    • Displays the player's current gateway






    • Displays softwares stored in the player gateway's memory






    • Displays player's profile






    • Viewing the Large Map





  3. #3
    DCEmu Rookie danknugz's Avatar
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    looks nice, an on screen keyboard might be something to look in to

  4. #4

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    Quote Originally Posted by danknugz View Post
    looks nice, an on screen keyboard might be something to look in to
    He is using the Sony on screen keyboard.... Did you not look at the screenshots? lol
    My Business (Games, Apps & More):

    Gremlin Interactive

  5. #5
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    I've succeeded in implemeting the Bouncing Connection Feature.
    Some screens:

    The map view display.The blank rectangles are availables servers, i just set a random number for debug.The middle square is the player's gateway.

    Available options are:
    • Go back to the gateway view.
    • Cancel the Entire bounce List
    • Cancel the last entry from the bounce List
    • Dial through bounce list entries and connect to the last one.




    Highlighting your gateway retrieves some informations about at the upperleft corner of the screen.


    By selecting some servers in a desired order, you create a bounce connection.This is an example.


    Bounce List is Dynamic, so that you can delete a previous entry, clean all entries, set a new bounce list from the start.Another screen:



    Added an options to prevent the player from deleting the gateway from the bounce list


    Now i'll be working on Dialling and Trace Tracking Features to implement.

    For those who're interested in, just PM me for a download Link for testing.

    Thanks for reading.

  6. #6
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    Dialling and Trace Tracking Feature Implemented.

    First you setup a bounce connection.Extending it as long as possible will make tracing you being more difficult for the mainframe you're targetting to trace you back.


    When connected to a mainframe (Just the debug).You can see a green indicator blinking at the lower right corner of the screen, meaning you're connected.Trace Level automatically increase, but the time you have before being totally identified not only depends on the size of your bounce connection, but also your bandwidth, and many others features.



    Added option to cancel any current connection.


    if you let the trace level reach 100 % you're over.

  7. #7
    PSP User AdamRav's Avatar
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    Looks fun

    PS. Check your PM's

  8. #8
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    Hi all,
    I just spent a whole hour fixing some minor bugs and lifting the game design.

    * Fixed a bug that was stopping the background playlist after only one sound streamed.
    * Added the feature to confirm a know user profile deletion, to avoid any wrong manipulation.



    * Added a feature to prevent the player from creating more that 5 users.Just because this is very useless.



    * Fixed a bug that was making the game crash when you want to dial though an empty bounce list.



    * Fixed a bug that making the trace tracker indicator speeding up after being connected a single real time minute to a server.

    * Added a feature that locks definitely your userId profile when you're over after being totally traced.


  9. #9
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    Hi all,
    Well a short list of changes:

    • Lot of glitches fixed
    • Playlist added
    • Added a Shell Console (Ms-Dos Like)
    • Implemented Server Scan function: this retrieves you all crackable accessible ports of any server you are linked to.


    And as usual, some screenshots:


















  10. #10
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    Hi all,

    i've been busy these times, so that i didn't have the time to bring some updates to this.
    Here are a short list of new things added since the last post.

    • Full support of English & French now.
    • Added an options Menu: Player can now choose his language, and display FPS.Maybe new options will be added.
    • Entirely Rewrite the code so that the game no longer crashes after running even for long.
    • Added the abitlity to crack a port though an active connection.


    Now the basics are nearly done, I'll start implementing some basics missions for a kinda gameplay, before I release.

    Also, fonts make the app runs terribly slow.I'm planning to move under LPE.

    Some screens.












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