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Thread: Monkey 64 (Nintendo 64 Emulator WIP Update)

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    psp Monkey 64 (Nintendo 64 Emulator WIP Update)

    PSmonkey has posted some interesting news on his forum here at DCEmu:

    1-Doom64 actualy makes it ingame (shows the gun) yet 3d is not showing up well.
    2-Penny Racers actualy makes it ingame yet 3d also is bad (polygons are going all over the place) (i think bad ucode/microcode).
    3-Weltrix is now starting to work (shows the circles going across the screen from the intro).
    4-Wonder Project J2 is now working yet it's just a 2d obscure game, 2d also is also showing up badly.

    More info via his site here --> http://nemo.dcemu.co.uk

  2. #2
    DCEmu Regular grin.ch's Avatar
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    I can't wait for this to be working full speed. It's gonna be sick to play Goldeneye story mode on the go.

  3. #3
    DCEmu Pro jman420's Avatar
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    THAT IS FREEKIN' SWEET PSMonkey! you kick ass..


    And I must say, it was humorous that the other thread had so many morons on it

  4. #4
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    Default Buttons

    If you get N64 to actually run games, how are you going to map the buttons? There are 10 buttons on a N64 controller and only 8 (well 9 if u count the home key)....Just curious....

  5. #5
    DCEmu Pro jman420's Avatar
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    Quote Originally Posted by gr42178
    If you get N64 to actually run games, how are you going to map the buttons? There are 10 buttons on a N64 controller and only 8 (well 9 if u count the home key)....Just curious....
    its realy quite simple, when your playing any normal game, you never realy use all the buttons, and the d-pad and joystick.. so you just use R on the psp for the "Z" button, L on psp becomes "L" on the N64.. joystick is joystick.. start is, start.. x would probobly be "A" square would probobly be "B"... and I dunno... C-buttons could be the D-pad..

    it would be easyest if it could be changed by the user, just because every game has a different set up of how the game is played..

  6. #6
    DCEmu Old Pro pkmaximum's Avatar
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    ok I got this buttom mapping from somebody else ono these forums and his idea was pretty good. (Unfort. I don't remember his name)

    D-Pad- PSP D-Pad

    Joystick- PSP anolog Nub

    A-X

    B- []

    R- R

    L- L

    Z- O

    C-Buttons- press select on the PSP to change d-pad to C-buttons

    Start- Start

    -And we can use triangle for maybe C up or something for when playing a game like super smash bros.

    P.S. great work psmonkey I like to see the constant progress your making on this emulator!

  7. #7

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    wow great job psmonkey keep doing the impossible possible and were be here to cheer you on..

  8. #8
    DCEmu Old Pro stotheamuel's Avatar
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    we all should worry about the bottons later..

    and psmonkey when you say gun is showing up yet 3d is not showing up well

    do you mean you can tell its a gun by looking at it or is it a mesh of colors and you just know its a gun

  9. #9
    DCEmu Regular slayer2psp's Avatar
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    i dont think this will be playable ever cant do gba how can you do n64

  10. #10
    PSP User shenske37's Avatar
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    [i would have posted on the forum, but unfortunately its locked]

    i have faith in you PSMonkey, enjoy your well deserved break.
    when you do start back on the project again (when your better) could you show the pic of doom64's progress, i'd much like to see the how the gun is looking.
    keep it up!

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