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Thread: Iris Update (Just future progress discussion)

                  
   
  1. #21
    DCEmu Coder BrooksyX's Avatar
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    Quote Originally Posted by lunasicc
    I like the control scheme on Syphon Filter : DM. If there was a way to implement those controls somehow into Iris, that would work out great.
    could you say what the controls are for syphon filter are because i dont have the game.


  2. #22
    DCEmu Legend Cap'n 1time's Avatar
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    just hoping for more model format support! Skeleton support would greatly improve animation.

  3. #23

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    sorry sniper but i would rather have the anolog stick to move not the t pad
    plus the t pad is better use for other thing like zoom ect
    i personally like how the veiwing is in socom (kind of ) and the controls are ok
    but maybe syphon filter is better but i dont got it
    psmonkey ill see if i could thing of something

  4. #24
    PSP Modder Produkt's Avatar
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    I believe for model support, we'd only be able to use one format and MD3 or MD2 (for props)

    but you can have multiple character model formats... thats just too damned congested and klunky...
    PSP Q3BSP Projekt: Here
    Iris Wiki Database: here
    Iris Game Info: Here
    Iris Addons: Here
    PSP File Shack: Here

  5. #25
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    Nice Youre Going To Get Iris Progress Thanx So Much (cant Wait 4 Halo Mod) And Youre Still Going To Get Some Progress On Monkey64 Great Job And Thanx Much

  6. #26

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    psmonkey you think youll be able to add the feature wich gives you the chance to shoot while running

  7. #27
    PSP User chickenclaws's Avatar
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    Quote Originally Posted by nightmare666
    psmonkey you think youll be able to add the feature wich gives you the chance to shoot while running
    Hah i think he already fixed that on his privet build

  8. #28
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    Quote Originally Posted by nightmare666
    psmonkey you think youll be able to add the feature wich gives you the chance to shoot while running
    Yes, It will look ugly but it will be there.

    Next build is still Quake 2 models. Build after that (for compo) will be q3 bone models / Hl bone models.

    Not fully sure how i will work that out.

  9. #29
    PSP Modder Produkt's Avatar
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    Quake 3 bone models? you mean you are actualy going to dig into the MD4 format?

    You know it was never finished by Id... if they did finish it, they never released the source.

    One fella by the name of Gongo in the QuakeSRC.org community managed to get it working in Quake 3, but there are no exporters for MD4... so he had to base his converter of of SMK!, which used HL(1 and 2)'s SMDs (an uncompiled .mdl model) to animate... the most logical thing here would be to ONLY support MD4 as its extreamly easy to convert HL1 models into MD4...
    PSP Q3BSP Projekt: Here
    Iris Wiki Database: here
    Iris Game Info: Here
    Iris Addons: Here
    PSP File Shack: Here

  10. #30
    The Gaming Wolf wolfpack's Avatar
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    Iris is going to be (in my opinion) one of the best homebrew games, heck, i cant wait till the final release but i know thats going to be a LONG time from now most likely, but theres also some good mods in the making like Halo and Starwars, heck if i knew how to do any of the stuff for iris, id make a DooM mod :P, but thats just me, anyways, Keep up the great work PSmonkey!!

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