seriously i think the only method that will work for controls is that of aiming with the analog nub _ and running in corresponding directions of cross, square, triangle, circle. I know it is awkward at first but the freedom for aiming any where will be a life saver in the heat of multiplayer. using face buttons to aim is very restricting.
all the buttons need to be able to be combined, a jump is no good if you have to stop moving to press jump
suppose it is up to you PSmonkey, whether IRIS will become a shooter- where aiming is very important, or more of an action adventure where it is more important to have analog freedom of movement to interact with obstacles. either way the game engine is incredibly versatile, and whatever direction IRIS goes i'll be following
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