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Thread: Iris Update (Just future progress discussion)

                  
   
  1. #41
    DCEmu Old Pro stotheamuel's Avatar
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    Quote Originally Posted by grin.ch
    I dunno. I don't like this game. I've tried it with the star wars mods and all... I just can't get past the sluggish gameplay. Don't get me wrong; it's a better game than I'll ever be able to program in the near future, but I don't like how the main char's legs move faster than he moves. And how analog is the control for all directions.

    jesus it's an early build and he obviously too wants to change the controls this is what this is about.....

    --

    ahh yes the psp's lack of controls

    i want to get a time machine. go back in time.. go to sony corporation and punch them in the face whoever suggested no two anolog sticks....

    and ps

    when are u planning on getting inclines in and rramps or ladders

    because that imo should be released along withthe ability to aim everywhere

  2. #42
    DCEmu Legend Accordion's Avatar
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    seriously i think the only method that will work for controls is that of aiming with the analog nub _ and running in corresponding directions of cross, square, triangle, circle. I know it is awkward at first but the freedom for aiming any where will be a life saver in the heat of multiplayer. using face buttons to aim is very restricting.
    all the buttons need to be able to be combined, a jump is no good if you have to stop moving to press jump

    suppose it is up to you PSmonkey, whether IRIS will become a shooter- where aiming is very important, or more of an action adventure where it is more important to have analog freedom of movement to interact with obstacles. either way the game engine is incredibly versatile, and whatever direction IRIS goes i'll be following

  3. #43
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    Quote Originally Posted by stotheamuel
    jesus it's an early build and he obviously too wants to change the controls this is what this is about.....

    --

    ahh yes the psp's lack of controls

    i want to get a time machine. go back in time.. go to sony corporation and punch them in the face whoever suggested no two anolog sticks....

    and ps

    when are u planning on getting inclines in and rramps or ladders

    because that imo should be released along withthe ability to aim everywhere
    Already done. That was the 2nd major thing i fixed after the 0.1 release.

  4. #44
    DCEmu Pro sroon's Avatar
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    Do you think if the psp analog is used as the M64 emulator, will it have the control that when you slightly move the analog stick the character will move slowly, and when you bring the analog all the way up, the character will move faster?
    Thanks.
    Sorry wrong thread

  5. #45
    DCEmu Old Pro stotheamuel's Avatar
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    Quote Originally Posted by sroon
    Do you think if the psp analog is used as the M64 emulator, will it have the control that when you slightly move the analog stick the character will move slowly, and when you bring the analog all the way up, the character will move faster?
    Thanks.

    a lil off topic but most likely yes i think


    and thats awesome psmonkey and i'm guessing theres jumping now too

  6. #46
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    Quote Originally Posted by sroon
    Do you think if the psp analog is used as the M64 emulator, will it have the control that when you slightly move the analog stick the character will move slowly, and when you bring the analog all the way up, the character will move faster?
    Thanks.
    Dude...wrong thread completely. But to answer you question, that would be easy to implement I would think.

  7. #47
    DCEmu Coder BrooksyX's Avatar
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    Quote Originally Posted by lunasicc
    BigMace, yea Syphon Filters controls are very much like Battlefront. But wouldn't it be better to be able to look up and down while moving? It would be easy dogding and avoiding bullets when the enemy has higher grounds than you. Taunting shouldnt be that important. Maybe you should be able to taunt when you are directly over your opponent and press a button; sort of like in Socom: Fireteam Bravo.
    it would be nice to look while moving if possible, but i dont know how possible that is for this kind of game on the psp, especially if there is a need for a lot of different buttons

    hey psmonkey,
    do you think there will ever be a chance that grenade support is added?


  8. #48
    DCEmu Old Pro stotheamuel's Avatar
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    oh good question... grenades

  9. #49
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    look at my posts !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    the control method i suggested lets you always have free look, and be able to move around, shoot and jump all at the same time
    and then there is still six! buttons left for weapon change, item use, etc.

    it is the best and only method for IRIS

    (in my opinion of course)

  10. #50
    DCEmu Newbie nami's Avatar
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    thats nearly the same like my quake config 4 psp
    so its the best 4 iris xD

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